Hi all. I'm writing a simulation-based scene that uses animation paths to move the objects. The thing is that the simulation can be hours-long, so loading the data for all the nodes may take up to 1GB or even more. I know the current AnimationPath class has a read and write operations to a flat text file, but i would like to know if someone has already implemented some kind of paging for this type of file, and if not, maybe i would appreciate some suggestions. Maybe this can be a desired feature for the osg core.
I would also like to know if its already an implementation for dumping this data to a binary file in order to reduce the file sizes (i know it`s no big deal, but the read and write methods are not virtual). Thanks to all in advance. -- Enrique...
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