Hi, I'm looking for a way to update the view matrix of a scene camera based on the position of the main (matrix manipulator controlled) camera. This is needed to render the scene from under the water surface to update a reflection texture for the water.
I tried a camera cull callback but the model-view is pushed before the callback is used in CullVisitor::apply(Camera&). Regards, Brede _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
