Hi Brede, You effects like this I tend to have a custom Node that manages a set of internal Camera that it updates then traverses. The osgShadow::ShadowMap and osgSim::OverlayNode are examples of this. Using the approach allows you to manage multiple cameras and multiple threading easily.
Robert. On 6/11/07, Brede Johansen <[EMAIL PROTECTED]> wrote:
Hi, I'm looking for a way to update the view matrix of a scene camera based on the position of the main (matrix manipulator controlled) camera. This is needed to render the scene from under the water surface to update a reflection texture for the water. I tried a camera cull callback but the model-view is pushed before the callback is used in CullVisitor::apply(Camera&). Regards, Brede _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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