Hi Paul,

As another data-point, it seems to be working fine on my dual-screen setup
(GF7900-WXP, driver release: 93.50).

André

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz
Sent: June-11-07 9:30 AM
To: 'osg users'
Subject: RE: [osg-users] osgdepthshadow loses hardware acceleration

Are you saying that you tried this on a dual view system and it works fine
for you?

This does not appear to be the issue. Hardware Acceleration is already set
to Multi Display. And, in fact, I get hardware acceleration for all other
OSG examples -- but not this one.

I wonder if it's an issue with sharing the depth texture between the two
windows opened by osgViewer. If that's the case, then I'd think others would
also experience this issue.
   -Paul


> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of 
> [EMAIL PROTECTED]
> Sent: Monday, June 11, 2007 2:52 AM
> To: [email protected]
> Subject: RE: [osg-users] osgdepthshadow loses hardware acceleration
> 
> Your problem is probably that your driver settings are set to 
> Single-display Mode for Hardware Acceleration.
> Make sure that you have either Multi-display Compability or 
> performance mode set. ( You do this in the NVIDIA control 
> panel. Performance and Quality Settings Tab - Advanced Settings )
> 
> Filip 
> 
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy L.
> Moles
> Sent: 8. juni 2007 21:13
> To: osg users
> Subject: Re: [osg-users] osgdepthshadow loses hardware acceleration
> 
> On Fri, 2007-06-08 at 11:49 -0600, Paul Martz wrote:
> > Hi folks -- I'm on a Windows system with an NVIDIA GeForce 6600 and
> > 91.31 drivers (yes, a little out-of-date). I have the system 
> > configured for Dualview on two monitors.
> >  
> > If I run osgdepthshadow, by default it comes up spanning both 
> > displays. However, there is no hardware acceleration; the 
> framerate is
> 
> > about 1Hz.
> >  
> > If I hack the code and call viewer.setUpOnSingleScreen( 0 ), 
> > osgdepthshadow renders on one monitor with full hardware 
> acceleration.
> >  
> > Has anyone else experienced this? Any ideas why the driver 
> falls back 
> > to the software path when spanning both displays? Other 
> examples run 
> > fine spanning both displays...
> 
> With the preface that I know absolutely JACK about Windows:
> 
> I had something like this happen on my Windows XP partition 
> and was able to fix by disabling NVidia's "video overlay" or 
> something like that in their GUI config app. Not sure if 
> it'll help you, though. Hopefully. :)
> 
> > Paul Martz
> > Skew Matrix Software LLC
> > http://www.skew-matrix.com
> > 303 859 9466
> >  
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://openscenegraph.net/mailman/listinfo/osg-users
> > http://www.openscenegraph.org/
> 
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