Hi Paul, As another data-point, it seems to be working fine on my dual-screen setup (GF7900-WXP, driver release: 93.50).
André -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: June-11-07 9:30 AM To: 'osg users' Subject: RE: [osg-users] osgdepthshadow loses hardware acceleration Are you saying that you tried this on a dual view system and it works fine for you? This does not appear to be the issue. Hardware Acceleration is already set to Multi Display. And, in fact, I get hardware acceleration for all other OSG examples -- but not this one. I wonder if it's an issue with sharing the depth texture between the two windows opened by osgViewer. If that's the case, then I'd think others would also experience this issue. -Paul > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > [EMAIL PROTECTED] > Sent: Monday, June 11, 2007 2:52 AM > To: [email protected] > Subject: RE: [osg-users] osgdepthshadow loses hardware acceleration > > Your problem is probably that your driver settings are set to > Single-display Mode for Hardware Acceleration. > Make sure that you have either Multi-display Compability or > performance mode set. ( You do this in the NVIDIA control > panel. Performance and Quality Settings Tab - Advanced Settings ) > > Filip > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy L. > Moles > Sent: 8. juni 2007 21:13 > To: osg users > Subject: Re: [osg-users] osgdepthshadow loses hardware acceleration > > On Fri, 2007-06-08 at 11:49 -0600, Paul Martz wrote: > > Hi folks -- I'm on a Windows system with an NVIDIA GeForce 6600 and > > 91.31 drivers (yes, a little out-of-date). I have the system > > configured for Dualview on two monitors. > > > > If I run osgdepthshadow, by default it comes up spanning both > > displays. However, there is no hardware acceleration; the > framerate is > > > about 1Hz. > > > > If I hack the code and call viewer.setUpOnSingleScreen( 0 ), > > osgdepthshadow renders on one monitor with full hardware > acceleration. > > > > Has anyone else experienced this? Any ideas why the driver > falls back > > to the software path when spanning both displays? Other > examples run > > fine spanning both displays... > > With the preface that I know absolutely JACK about Windows: > > I had something like this happen on my Windows XP partition > and was able to fix by disabling NVidia's "video overlay" or > something like that in their GUI config app. Not sure if > it'll help you, though. Hopefully. :) > > > Paul Martz > > Skew Matrix Software LLC > > http://www.skew-matrix.com > > 303 859 9466 > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > http://openscenegraph.net/mailman/listinfo/osg-users > > http://www.openscenegraph.org/ > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
