Hi Robert,
   
     I have a peculiar problem. Given a model file in .osg format or .flt 
format, I want to generate a list of all textures being used in the model. I 
wonder if we can traverse the scene graph and search for the texture image 
being used by each object in the file. Is it possible to accomplish the task in 
this fashion? Is there any simpler/direct way of doing this? What happens if 
the current model file references some external models? Can we get the texture 
resources of those files too? 
   
     Thanks for the support and guidance.
   
  Regards
   
  Harash

 
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