Jeremy L. Moles wrote:
Over the last week or so I've really been experimenting with learning various and necessary components of OSG (I posted about this last week) required to put together a HUD/UI toolkit uses 100% native OSG without any reproduction of math/2D/3D classes or glueware in an external library.This morning I created a video of it's very first "steps towards awesomeness" to hopefully generate a small bit of interest in my endeavor and perhaps get some opinions. Any expert advice or things to avoid from people who have done something similar in the past would be great. The current name idea is osgHUD; is this already taken? The video link is here (made in Linux using Yukon): http://cherustone.com/osgHUD.avi
Nice! Very smooth... Paul _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
