On Tue, 2007-06-19 at 11:28 -0500, Decarlo, Thomas R. (LARC-B702)[NCI
INFORMATION SYSTEMS] wrote:
> Jeremy,
> What codec are you using for these videos? I cannot play them on either
> Windoze (WMP, RealPlayer, or QuickTime) or Linux (RealPlayer)
> 

There are also .WMV files now on the same site...

> --
> Thom DeCarlo
> -----------------------------------------------------
>    Never Underestimate the Power of 
>    Stupid People in Large Vehicles
> 
> 
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy L.
> Moles
> Sent: Tuesday, June 19, 2007 11:35 AM
> To: osg users
> Subject: Re: [osg-users] Generating Interest :)
> 
> On Tue, 2007-06-19 at 11:31 -0400, Jeremy L. Moles wrote:
> > On Tue, 2007-06-19 at 17:13 +0200, Stephan Maximilian Huber wrote:
> > > Hi Jeremy,
> > > 
> > > the video looks very nice. I am also investigating cairo and osg ( I
> > > need to import SVG files for a new application) and it works ok.
> > > Jeremy L. Moles schrieb: 
> > > > - The window "borders" are drawn using Cairo (so that they're nice
> and
> > > > round and antialiased). They can be scaled to any size without
> loss in
> > > > clarity (but suffer from the fact when drawn, they don't perfectly
> blend
> > > > to the most discerning eye because they're actually rendered on a
> full
> > > > transparent surface and not on top of the actual OpenGL
> scene/color
> > > > buffer).
> > > >   
> > > If I understand you correctly, then you can fix this very simple:
> > > Cairo uses premultiplied alpha, if you change your blendfunc, your
> > > alpha should be ok again.
> > > 
> > > geode->getOrCreateStateSet()->setAttributeAndModes(new
> > > osg::BlendFunc(osg::BlendFunc::ONE,
> > > osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
> > 
> > Wow, that made a huge difference. :) I'm tempted to make another video
> > just to show the amazing difference in quality...
> 
> Okay, yeah, couldn't resist:
> 
>       Original (bland): http://cherustone.com/osgHUD.avi
>       New (bright!): http://cherustone.com/osgHUD2.avi
> 
> > Out of curiosity, is your code public? I'm curious to see how someone
> > else integrated Cairo and OSG. You can find my implementation
> (osgCairo)
> > here:
> > 
> >      svn co http://svn.const.lugatgt.org/osgCairo/trunk
> > 
> > Are you somehow directly using the main OpenGL color buffer as your
> > surface (is this even possible?) Are you drawing on individual
> textures
> > (also Cairo surfaces) similar to me?
> > 
> > Perhaps I can steal all your good ideas and we could call it
> > "collaboration!?" :) *grin*
> > 
> > > here's my demo-screenshot ;-)
> > > 
> > > cheers, 
> > > Stephan
> > > 
> > > 
> > > 
> > > 
> > > _______________________________________________
> > > osg-users mailing list
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> > > http://openscenegraph.net/mailman/listinfo/osg-users
> > > http://www.openscenegraph.org/
> > 
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> > 
> 
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