Hi, I'm porting my osg layer to 2.0 and I have some design questions.
I have a view class (for the moment, it contains a sceneview) that manage a scene and a camera. It doesn't handle window creation, gl contexts or window events. It is used by a higher level application that control all the windowing stuff. This application can create and destroy windows (one view per window) on the fly. And the 2.0 comes ... I see 2 ways to achieve this. - my view class is a osgViewer::Viewer + setUpViewerAsEmbeddedInWindow to create another window I need to add a slave camera (configured with the graphic context returned by setUpViewerAsEmbeddedInWindow) But the first thing that setUpViewerAsEmbeddedInWindow do is to reset the threading model to single thread - implement my own GraphicWindow and use them in the slave cameras any suggestion ? _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
