HI Jason, Could you a camera animation path of where you've see artifacts and then send this to me. Just press 'z' and then 'z' again to capture the camera position - it'll write out the file saved_animation.path.
Robert. On 6/20/07, Jason Beverage <[EMAIL PROTECTED]> wrote:
Hi Robert, I've just got a chance to download and play with 2.0, so first things first, a big congratulations on a fantastic library. I honestly don't know how I'd get anything done without OpenSceneGraph and I really appreciate your hard work. Now...onto the questions:) I've been trying to figure out how to use the new view dependant overlay nodes, but it seems like the only example that uses them that actually works for me is osgsimulation. I can't tell a visual difference between the 3 techniques, but the Cessna displays correctly in all cases. osganimate and osgspheresegment both work fine with OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY, but with VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY or VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY, they produce strange visual artifacts and the overlay disappears when I move around. What "should" these examples look like when they are run with the --persp or --ortho options? Thanks! Jason _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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