HI Jason,

Could you a camera animation path of where you've see artifacts and
then send this to me.  Just press 'z' and then 'z' again to capture
the camera position - it'll write out the file saved_animation.path.

Robert.

On 6/20/07, Jason Beverage <[EMAIL PROTECTED]> wrote:
Hi Robert,

I've just got a chance to download and play with 2.0, so first things
first, a big congratulations on a fantastic library.  I honestly don't
know how I'd get anything done without OpenSceneGraph and I really
appreciate your hard work.

Now...onto the questions:)

I've been trying to figure out how to use the new view dependant overlay
nodes, but it seems like the only example that uses them that actually
works for me is osgsimulation.  I can't tell a visual difference between
the 3 techniques, but the Cessna displays correctly in all cases.
osganimate and osgspheresegment both work fine with
OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY, but with
VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY or
VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY, they produce strange visual
artifacts and the overlay disappears when I move around.

What "should" these examples look like when they are run with the
--persp or --ortho options?

Thanks!

Jason

_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to