Hi Robert,

I'll do that this evening after work, I've only got 2.0 on my home
machine.

Thanks!

Jason

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Thursday, June 21, 2007 2:43 A
To: osg users
Subject: Re: [osg-users] New View Dependant Overlays

HI Jason,

Could you a camera animation path of where you've see artifacts and
then send this to me.  Just press 'z' and then 'z' again to capture
the camera position - it'll write out the file saved_animation.path.

Robert.

On 6/20/07, Jason Beverage <[EMAIL PROTECTED]> wrote:
> Hi Robert,
>
> I've just got a chance to download and play with 2.0, so first things
> first, a big congratulations on a fantastic library.  I honestly don't
> know how I'd get anything done without OpenSceneGraph and I really
> appreciate your hard work.
>
> Now...onto the questions:)
>
> I've been trying to figure out how to use the new view dependant
overlay
> nodes, but it seems like the only example that uses them that actually
> works for me is osgsimulation.  I can't tell a visual difference
between
> the 3 techniques, but the Cessna displays correctly in all cases.
> osganimate and osgspheresegment both work fine with
> OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY, but with
> VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY or
> VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY, they produce strange visual
> artifacts and the overlay disappears when I move around.
>
> What "should" these examples look like when they are run with the
> --persp or --ortho options?
>
> Thanks!
>
> Jason
>
> _______________________________________________
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> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/
>
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