Hi Dieter, I can't say why its so dark, I'd need to model and the view setup to play with to have a good stab at this.
As a general note, the OSG defaults to using a directional head light, which in multiple camera setups can result in one light direction per camera. The way around this is insert a positional LightSource node into the scene rather than a directional one. Robert. On 6/22/07, Dieter Pfeffer <[EMAIL PROTECTED]> wrote:
Robert, thanks for the hints. I have now another question: The view of the scene with the three cameras is really dark and how can I avoid the borderlines of the camera views ? I have tried to change setLightingMode - but no success The views are generated with a 40 degree offset: view1->addSlave(camera1.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees( -40.0f), 0.0, 1.0, .0), true); view1->setCamera (camera2.get()); view1->addSlave(camera3.get(), osg::Matrixd(), osg::Matrixd::rotate(osg::inDegrees( 40.0f), 0.0, 1.0, .0), true); I have attached an image of the three camera views. Thanks Dieter Unclassified Mail ------------------------- -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Robert Osfield Sent: Thursday, 21 June, 2007 14:37 To: osg users Subject: Re: [osg-users] osgProducer::Viewer -> osgViewer multiplecameras Forgot to mention, have a look at the source in src/osg/View.cpp, in particular the setUpViewAcrossAllScreens() method for an example of setting up view and projection matrix offset on slave cameras. On 6/21/07, Dieter Pfeffer <[EMAIL PROTECTED]> wrote: > > > Hi, > > > I would like to switch from osgProducer::Viewer to osgViewer::Viewer (or > CompositeViewer). > > I need three adjacent camera views with a 40 degree view offset (done before > - with Producer::camera::setOffset); and I need three independent camera > views with different scenes - therefore I thought to use CompositeViewer. > However I don't know how to set the three adjacent camera views. > > In a next step I would like to use in one independent camera view the output > of the three adjacent cameras (render to texture). > > > Any hint how I can configure the three adjacent camera views ? > > Is the osgprerender example a good starting point for rtt? > > > > > Thanks Dieter > > > Unclassified Mail > ------------------------- > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
_______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
