Hi Mike,

Awesome job on the wrappers, I've got an embedded graphics window running
with Tao in a little test application now.  One issue I'm having is that I'm
getting exceptions when I try to add a camera manipulator.  Here is the
exception that I'm getting:

Unhandled Exception: System.InvalidOperationException: Handle is not
initialized
.
  at System.Runtime.InteropServices.GCHandle.FromIntPtr(IntPtr value)
  at ___WS.SmartHandle<OsgViewer::Viewer
^>.makeWeak(SmartHandle<OsgViewer::Vie
wer ^>* )
  at ___WS.?A0x27774b4a.refCountedAdapterFactory<class
OsgViewer::___Viewer_ada
pter>(Void* native, Boolean __unnamed001)
  at ___WS.VTableTypeWrapperFactory.getWrapper<class
osgGA::GUIActionAdapter>(G
UIActionAdapter* native, Boolean isReference)
  at OsgGA.___UFOManipulator_adapter.home(___UFOManipulator_adapter* ,
GUIEvent
Adapter* x, GUIActionAdapter* param2)
  at osgViewer.View.setCameraManipulator(View* , MatrixManipulator* )
  at OsgViewer.View.setCameraManipulator(MatrixManipulator manipulator)
  at GeometryTest.Form1..ctor() in
C:\dev\DWA\GLRSS\GeometryTest\Form1.cs:line
21
  at GeometryTest.Program.Main() in
C:\dev\DWA\GLRSS\GeometryTest\Program.cs:li
ne 17

I can manually set the camera position using
viewer.getCamera().setViewMatrixAsLookAt(eye,
center, up) though.

I'm really excited about this project:)

Thanks,

Jason



On 6/25/07, Mike Wittman <[EMAIL PROTECTED]> wrote:

 Hi everyone,



I'm pleased to announce the release of osgDotNet, a binding of the
OpenSceneGraph libraries to the .NET/CLR platform.  osgDotNet allows
OpenSceneGraph to be used and extended from C# with an API that closely
mirrors the C++ interface.



The initial version, osgDotNet 0.8, supports OpenSceneGraph 2.0 on .NET
2.0 and later.  This release should be considered beta -- it's mature
enough to be usable although there are still some rough edges.  I'd invite
anyone who may be interested in using OpenSceneGraph from C# to jump in and
give it a try.



Wrapper assembly binaries for x86 and x64, the generator that created
them, and information on getting started with both are on the osgDotNet Trac
wiki:

            http://www.openscenegraph.com/projects/osgDotNet



Thanks go to my employer, Seismic Micro-Technology, Inc., for releasing
the osgDotNet wrapper generator under the GPL, and Robert Osfield and Jose
Luis Hidalgo for hosting the project on the OpenSceneGraph server.





*Mike Wittman*

[EMAIL PROTECTED]

*___________________________________________________*

*Seismic Micro-Technology, Inc.*

*8584 Katy Freeway, **Suite 400 / Houston, Texas 77024*

*Tel.  +1 (713) 464-6188*

*Fax. +1 (713) 464-6440*

*Web:  www.seismicmicro.com*

*___________________________________________________*

*Seismic through Simulation with KINGDOM, (RC)2, and SURE! - CONTACT US
TODAY for more information.*

* *



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