Pardon my ignorance, but how to I set the color depth on an FBO? And why did the default change since 1.2? (Or has it?)
I'm apparently getting 24 bits of color depth in my main GraphicsContext, which I would've thought avoids this issue. But I guess somehow my FBO may have less depth. Robert Osfield wrote: > Hi Andy, > > The stippling is most likely down the color depth of the FBO or the > frame buffer being too low. Make sure you are using 32bit color > buffer. > > Robert. > > On 6/28/07, Andrew Straw <[EMAIL PROTECTED]> wrote: >> I'm observing some newly introduced strange artifacts that look a lot >> like stippling prerendered images. The error is repeatable with a slight >> change to the osgprerender.cpp example (see attached patch). >> >> Anyhow, the result looks like the attached image (look closely at the >> large areas of what should be similar color on the plane). >> >> Any idea how to get rid of these artifacts? >> >> This was rendered using OSG 2.0 on Ubuntu Feisty using Loic Dachary's >> OSG source package on a Mac Book Pro running ATI's fglrx drivers OpenGL >> version 2.0.6334 (8.34.8). It's early days for me running my OSG stuff >> on this laptop, but I'm 99% sure that my 1.2 based code did not have >> this issue on this same machine. >> >> Thanks, >> Andrew >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://openscenegraph.net/mailman/listinfo/osg-users >> http://www.openscenegraph.org/ >> >> > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
