OK it looks like I've got 4 bits each of RGBA, although I'm not sure
whether this is a 16bit format or possibly a 24bit format with some
wasted space. So, the question is, how would I go about attempting to
set the FBO format to simply RGB (no alpha) and hopefully find this is
indeed a 24 bit buffer and now I can get all 8 bits for color?

Also, I found a thread which makes the (unreferenced) claim that ATI
only supports 16 bits in their FBOs and nVidia only supports the same as
the framebuffer.
http://www.gamedev.net/community/forums/topic.asp?topic_id=442743

I will try rebooting into OS X and see what's there...

> I'm playing now with
> "glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
> GL_RENDERBUFFER_INTERNAL_FORMAT_EXT, &params);" to see if any
> information can be gained...

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