Hi all,
Firstly, congratulations for 2.0 !
Secondly, two questions :
1. I'm using the osgViewer::Viewer. I'm rendering a scene with a
background image, so i do a
_viewer->getCamera()->setClearMask(GL_DEPTH_BUFFER_BIT);
before _viewer->frame();
In order to maintain my background image at each frame. Now I want to
add shadows to my scene, so i'm using the shadows map technique (seen in
osgDepthShadow example), but due to
_viewer->getCamera()->setClearMask(GL_DEPTH_BUFFER_BIT); I see also the
rendering of the view of the camera associated with the shadow map, so I
have two view of my scene in the same window, one from the camera, and
another from the light source (the camera ssociated with the shadow map).
How can I solve my problem ?
That's to say how can I use osgDepthShadow example with a background image ?
2. I would like to have shadows on invisible objects. Is that possible
since shadow map using a texture ?
Thank you per advance.
Frédéric.
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