Hi Frederic,

With your background image I'd recommend placing an the background
image into the scene graph itself, and just set its render bin to a
negative number so its drawn first.  The subgraph to render it would
simply be an osg::Camera at the top of the subgraph to set the view
and project matrices to a HUD and then a full screen texture quad.
The osgdistortion and osghud example should help you along this route.
This would avoid you having to play games with the depth buffer.

W.r.t shadows on invisible objects, I don't even know what you might
intended by this, in what way are they invisible?  How would you
intend a shadow to be drapped over them?

Robert.

On 7/2/07, Frédéric SPEISSER <[EMAIL PROTECTED]> wrote:
Hi all,

Firstly, congratulations for 2.0 !


Secondly, two questions :

1. I'm using the osgViewer::Viewer. I'm rendering a scene with a
background image, so i do a

_viewer->getCamera()->setClearMask(GL_DEPTH_BUFFER_BIT);

before _viewer->frame();

In order to maintain my background image at each frame. Now I want to
add shadows to my scene, so i'm using the shadows map technique (seen in
osgDepthShadow example), but due to
_viewer->getCamera()->setClearMask(GL_DEPTH_BUFFER_BIT);  I see also the
rendering of the view of the camera associated with the shadow map, so I
have two view of my scene in the same window, one from the camera, and
another from the light source (the camera ssociated with the shadow map).
How can I solve my problem ?
That's to say how can I use osgDepthShadow example with a background image ?

2. I would like to have shadows on invisible objects. Is that possible
since shadow map using a texture ?


Thank you per advance.

Frédéric.
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to