HI Qasim,

I'm not sure exactly what you after but there are Node::getParents(),
getParentalPaths()  and getWorldMatrices() methods that might offer
you a bit of what you are after.

Robert.

On 7/2/07, Qasim Mumtaz <[EMAIL PROTECTED]> wrote:
Hi. Here is the situation. I got a osg::Group* to a scene graph and I got a
matrix transform of a child node (some where deep in hirarchy). How can I
compare the matrix transform of the child node with all the parents, untill
I find the matrix tranform of all of its parents ??? I hope I am making
sense. Any help will be greatly appreciated.

Looking forward
Regards

 ________________________________
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