I want to convert from local coords of a node to world coords. So I assume I 
have to treverse to root node. Please correct me if I am wrong. Is there any 
simple solution around ?

Robert Osfield <[EMAIL PROTECTED]> wrote:  HI Qasim,

I'm not sure exactly what you after but there are Node::getParents(),
getParentalPaths() and getWorldMatrices() methods that might offer
you a bit of what you are after.

Robert.

On 7/2/07, Qasim Mumtaz wrote:
> Hi. Here is the situation. I got a osg::Group* to a scene graph and I got a
> matrix transform of a child node (some where deep in hirarchy). How can I
> compare the matrix transform of the child node with all the parents, untill
> I find the matrix tranform of all of its parents ??? I hope I am making
> sense. Any help will be greatly appreciated.
>
> Looking forward
> Regards
>
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