Robert Osfield wrote:
Given this functionality you then have to limit how far the scope of a single clip plane goes, the OSG by default limits it to the current render stage. You can do this programmatically by creating a RenderStage in the cull traversal.
Hmmm, Had a brief look in the osgexamples for this kind of thing and didn't get a clear example of how to do this, but I'll keep researching (bit new to osg being an old school Performer programmer!)
Another option I just though about is to use glScissor rather than clipplanes as all the stuff I'm clipping is in a 2d overlay, am I going to run into the same issue with glScissor as with glClipplanes in that they are defined per RenderStage?
thanks Nigel _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/