Hello Robert, Thanks again for you disponibility...
So I work on a labtop that have a NVIDIA GeForce Go 7600. And the driver is NVIDIA Version 8.3.9.0 build 09/02/2006 So nothing so old... I think I can found another method to do what I was doing in my fragment shader, but I would like to understand if there is a limitation or not, and why this limitation exist. If anybody have an idea... Best regards. Benjamin ----- Original Message ----- From: "Robert Osfield" <[EMAIL PROTECTED]> To: "osg users" <osg-users@openscenegraph.net> Sent: Wednesday, July 11, 2007 7:31 PM Subject: Re: [osg-users] Problem when enabling GL_POINT_SMOOTH and using a fragment shader... > Hi Benjamin, > > On 7/11/07, Benjamin Cabut <[EMAIL PROTECTED]> wrote: > > I've got a problem (frame rates goes near 0 fps!) when I use a fragment > > shader and when I enable GL_POINT_SMOOTH... > > > > Does someone know something about this? > > > > I've seen on another forum someone that have got the same problem, but > > no solution was offered... > > The solution is... don't enable point smoothing :-) > > BTW, what hardware are you using? Its likely to be a hardware or > driver specific limitation. > > Robert. > _______________________________________________ > osg-users mailing list > osg-users@openscenegraph.net > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > > _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/