Hello Robert,

    Thanks again for you disponibility...

    So  I work on a labtop that have a NVIDIA GeForce Go 7600.

    And the driver is NVIDIA Version 8.3.9.0 build 09/02/2006

    So nothing so old...

    I think I can found another method to do what I was doing in my fragment
shader, but I would like to understand if there is a limitation or not, and
why this limitation exist.

    If anybody have an idea...

    Best regards.

    Benjamin

----- Original Message ----- 
From: "Robert Osfield" <[EMAIL PROTECTED]>
To: "osg users" <osg-users@openscenegraph.net>
Sent: Wednesday, July 11, 2007 7:31 PM
Subject: Re: [osg-users] Problem when enabling GL_POINT_SMOOTH and using a
fragment shader...


> Hi Benjamin,
>
> On 7/11/07, Benjamin Cabut <[EMAIL PROTECTED]> wrote:
> >     I've got a problem (frame rates goes near 0 fps!) when I use a
fragment
> > shader and when I enable GL_POINT_SMOOTH...
> >
> >     Does someone know something about this?
> >
> >     I've seen on another forum someone that have got the same problem,
but
> > no solution was offered...
>
> The solution is... don't enable point smoothing :-)
>
> BTW, what hardware are you using?  Its likely to be a hardware or
> driver specific limitation.
>
> Robert.
> _______________________________________________
> osg-users mailing list
> osg-users@openscenegraph.net
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/
>
>

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