Hi Andy, Are you build OpenThreads from within the OSG build?
FYI, I haven't removed the old GNUmakefile and VisualStudio files from OpenThreads, I'm rather more cautious about doing this than I am with the OSG, while I am the now effectively the project lead OpenThreads, its more out of lack of anyone else taking responsibility for it than a formal adoption... It probably is time to get rid of the old build system elements within OpenThreads, it not as capable as the new one and can cause confusion. The problems you are trying to resolve right now might not having anything to do with the old project files, but its just having them around will make you think twice about whether they still have some influence. Robert. On 7/12/07, Andy Skinner <[EMAIL PROTECTED]> wrote:
I'm sure I did this (built OSG on Windows 64 bit) before. I think I used CMake on my 32-bit machine and then brought the solution into visual studio and build on a 64-bit machine. But now I'm having a problem as I try to build the whole thing on Windows 64. OpenThreads seems to be built for 32 bits. I'm getting an error: \openthreads.dir\release\WIN32Condition.obj : fatal error LNK1112: module machine type 'x64' conflicts with target machine type 'X86' The fact that I'm building in this win32 directory itself makes me nervous. Should there be a 64-bit equivalent? The link command has an option /MACHINE:I386. That seems to be in dsp files in the downloaded source for OpenThreads, so it isn't set by the CMake options. I don't know if I'm going down a minor wrong turn (I need to specify a flag somewhere) or a big one (I'm not building the right part of OpenThreads, and the right one doesn't exist). Anybody recognize my problem? Thanks, andy _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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