hi nick,

the problem is likely one of wrong sampler declaration, texture lookup invocation, and different coordinate-space for rectangle textures. please post your shader and some experienced shady characters can take a look...

bob

On Jul 16, 2007, at 3:54 PM, Trajce Nikolov wrote:

Hello community,

I have some fragment shader that works ok with Texture2D. When I change it to use TextureRectangles instead it doesnt work. Any hints?

Thanx

--
- Nick
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