hi nick,
the problem is likely one of wrong sampler declaration, texture
lookup invocation, and different coordinate-space for rectangle
textures. please post your shader and some experienced shady
characters can take a look...
bob
On Jul 16, 2007, at 3:54 PM, Trajce Nikolov wrote:
Hello community,
I have some fragment shader that works ok with Texture2D. When I
change it to use TextureRectangles instead it doesnt work. Any hints?
Thanx
--
- Nick
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