yeah .. the coords are right .. I just didnt found sampler2DRect in the spec
.... now it works. Thanx !

is this NVIDIA specifics? Will it run on ATI?

Nick

On 7/16/07, Bob Kuehne <[EMAIL PROTECTED]> wrote:

hi nick,

the problem is likely one of wrong sampler declaration, texture
lookup invocation, and different coordinate-space for rectangle
textures. please post your shader and some experienced shady
characters can take a look...

bob

On Jul 16, 2007, at 3:54 PM, Trajce Nikolov wrote:

> Hello community,
>
> I have some fragment shader that works ok with Texture2D. When I
> change it to use TextureRectangles instead it doesnt work. Any hints?
>
> Thanx
>
> --
> - Nick
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