yeah .. the coords are right .. I just didnt found sampler2DRect in the spec .... now it works. Thanx !
is this NVIDIA specifics? Will it run on ATI? Nick On 7/16/07, Bob Kuehne <[EMAIL PROTECTED]> wrote:
hi nick, the problem is likely one of wrong sampler declaration, texture lookup invocation, and different coordinate-space for rectangle textures. please post your shader and some experienced shady characters can take a look... bob On Jul 16, 2007, at 3:54 PM, Trajce Nikolov wrote: > Hello community, > > I have some fragment shader that works ok with Texture2D. When I > change it to use TextureRectangles instead it doesnt work. Any hints? > > Thanx > > -- > - Nick > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
-- - Nick
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