Hello! Each time there's an LWJGL3 release, I repackage the modules as OSGi bundles:
https://github.com/LWJGL/lwjgl3 https://github.com/LWJGL/lwjgl3-osgi The recent 3.2.3 release added support for ARM on Linux. Specifically, the release notes say: Linux: Added support for ARM builds. 32-bit: ARMv7/armhf architecture. Maven classifier: linux-arm32 64-bit: ARMv8/AArch64 architecture. Maven classifier: linux-arm64 What are the correct definitions to use for Bundle-NativeCode declarations? I don't have any ARM hardware, so I won't know if I've gotten the declarations wrong until someone tries and fails to resolve bundles on that hardware... The OSGi specifications seem to only mention ARM_le and ARM_be, which seems insufficient. -- Mark Raynsford | https://www.io7m.com
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