I am, as some may know, afflicted with the notion that all systems are
essentially self-organizing, and that in Open Space we are basically
dealing with one more such emergent system. Holding Space, therefore has
something to do with the art and practice of sustaining self-organization.
turns out we are not alone. Programers who do games of an emergent sort
seem to be playing in the same sandbox. See the following:
One of the pleasures of what I do, Zimmerman tells me, over coffee near
the NYU campus, is that you get to see a player take what you*ve designed
and use it in completely unexpected ways. The designer, in other words,
controls the micromotives of the player*s actions. But the way those
micromotives are exploited and the macrobehavior that they generateare
out of the designer*s control. They have a life of their own.
Sound a little Familiar? For more, check out Steven Johnson's book
"Emergence" (Scribner/2001)
Harrison
Harrison Owen
7808 River Falls Drive
Potomac, MD 20854 USA
phone 301-365-2093
Open Space Training www.openspaceworld.com
Open Space Institute www.openspaceworld.org
Personal website http://mywebpages.comcast.net/hhowen/index.htm
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