I am, as some may know, afflicted with the notion that all systems are essentially self-organizing, and that in Open Space we are basically dealing with one more such emergent system. Holding Space, therefore has something to do with the art and practice of sustaining self-organization. turns out we are not alone. Programers who do games of an emergent sort seem to be playing in the same sandbox. See the following:

“One of the pleasures of what I do,” Zimmerman tells me, over coffee near the NYU campus, “is that you get to see a player take what you*ve designed and use it in completely unexpected ways.” The designer, in other words, controls the micromotives of the player*s actions. But the way those micromotives are exploited— and the macrobehavior that they generate—are out of the designer*s control. They have a life of their own.

Sound a little Familiar? For more, check out Steven Johnson's book "Emergence" (Scribner/2001)

Harrison


Harrison Owen
7808 River Falls Drive
Potomac, MD 20854 USA
phone 301-365-2093
Open Space Training www.openspaceworld.com
Open Space Institute www.openspaceworld.org
Personal website http://mywebpages.comcast.net/hhowen/index.htm

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