I've done it but not released anything.
It seems workable if you have the Mac near you (or use VNC to remote to it
on the same machine).
It think its a lot easier to work with if you are coding in a vm on
Parallels and then flip over to the Mac screen. I won't be pursuing my
mobile dev via Xamarin in the short term. License is about to expire and
its expensive as hell. More expensive than my Microsoft msdn subscription
and look what that gives you. If I actually had a product that was earning
money then I could justify it but my focus at the moment is elsewhere. They
even offered me a massive discount to renew and it was still more expensive
than my msdn (given I had a license for Android and iOS).
If I do get time to come back to the mobile stuff (unlikely) then I'll just
use the community stuff that is free until I get it out the door.

cheers
Stephen

On Thu, May 28, 2015 at 3:42 PM, Greg Keogh <gfke...@gmail.com> wrote:

> Folks, the Xamarin forum is quite helpful. I found that VS2015 RC can be
> coaxed into working with Xamarin by installing the following 300MB upgrade
> file: Xamarin.VisualStudio_3.11.524.msi
>
> My reading also confirmed that building for iOS is a complicated
> procedure, as described here
> <http://developer.xamarin.com/guides/ios/getting_started/installation/windows/>.
> You need to "pair" a running Mac with Xcode and appropriate licences over
> the network so you get the strange experience of coding in VS but looking
> over at the Mac to test in the simulator ... this will be curious to see.
> Anyone doing it?
>
> *Greg K*
>
> On 27 May 2015 at 06:59, Michael Ridland <rid...@gmail.com> wrote:
>
>>
>> I'm not sure about Visual Studio parts as i primarily use Xamarin Studio
>> on a Mac, this is the best if your developing production iOS apps with
>> Xamarin as I find it's much faster to build and load up your apps. You also
>> need a Mac to put into the AppStore, no matter what tech you use.
>>
>> As far as how near Native, well essentially anything you can do in a
>> Native app you can do in Xamarin, it's just a thin layer over the native
>> API. Any slowness is programmer error. There's more to it than that,
>> there's big learning curves and other frustrations but it's the best option
>> we have.
>>
>> If you want to know more, your welcome to come to a hack day in Sydney,
>> Brisbane or Melbourne. Www.xamarinhackday.com or just drop me an email.
>>
>>
>>
>> On Wednesday, May 27, 2015, Greg Keogh <gfke...@gmail.com> wrote:
>>
>>> Folks, could someone cut through the marketing woffle and clarify what
>>> is actually possible with the new platform projects that have appeared in
>>> Visual Studio 2015 (Ultimate preview) for iOS and Android? If you create
>>> one of these project types it looks like a thin shim over Xamarin, simply
>>> launching Xamarin inside VS2015. Sadly, I can't proceed because my licence
>>> has expired and can't be updated in the dialog. I can only quit VS2015, but
>>> in the background I see a "Download Xamarin" link.
>>>
>>> So, does this mean I still have to purchase and install Xamarin to
>>> develop for iOS and Android in VS2015? It's quite expensive!
>>>
>>> Can anyone describe what the iOS and Android development experience is
>>> like inside VS2015? I downloaded a Xamarin trial before Xmas and it
>>> had gigabytes of dependencies on other SDKs, but I suppose that is
>>> unavoidable. I never got to the use the trial as it expired before I found
>>> time to try it. What's the deployment experience like?
>>>
>>> Most importantly ... how close can you get (or not get) to the native
>>> app feel?
>>>
>>> *Greg K*
>>>
>>
>>
>> --
>>
>> *Michael Ridland | Technical Director | Xamarin MVP*
>>
>> XAM Consulting - Mobile Technology Specialists
>>
>> www.xam-consulting.com
>>
>> Blog: www.michaelridland.com
>>
>>
>>
>>
>

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