Hmm. I just started working with HockeyApp for my own project. I didn't see anywhere any restrictions so am not even sure what plan I am on. Seems really nice!
I've now successfully deployed to Android and iOS devices. the iOS was a big headache until I worked out I had to add the device UDID to the provisioning profile, THEN build it, THEN deploy that IAP for the new device. Shame it doesn't work like the Android where you just invite the user via email and then bam, they can install the app. The UDID identifier is in the docs, but I hadn't read them at all until I got the cryptic "Unable to Download" error it was giving me. Ping me if you get stuck, it wasn't real obvious but everything else just worked. Better than TestFlight (which I only looked at as an option) mainly because I think that only does your iOS devices (and the app has to go through some review process to be available to the external users). I'm wondering what the deployment to Windows Phone users process is (does HockeyApp support em? Doesn't seem to). ________________________________ From: ozdotnet-boun...@ozdotnet.com <ozdotnet-boun...@ozdotnet.com> on behalf of Greg Keogh <gfke...@gmail.com> Sent: Monday, 25 July 2016 2:51:53 PM To: ozDotNet Subject: Anyone using HockeyApp? Folks, I just became aware of HockeyApp<https://www.hockeyapp.net/features/> and I can authenticate into it using my MSDN credentials. It tells me I'm on the default free plan where I can create 2 apps. From a quick eye over the KB articles it looks quite impressive and helpful, but I'll probably need a $30/month account. My subscriptions are starting to mount up and become a small financial burden (MSDN, Office 365, Apple Dev account, Cloud storage, email forwarding, etc) so before I commit to HockeyApp and burn more dosh I must ask if anyone here is using it in anger and getting good value? GK