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Today's Topics:

   1. Re: hi P2mapper (Kenny Bartling)
   2. Re: hi P2mapper (Al Anselmo)
   3. Re: hi P2mapper (Al Anselmo)
   4. Re: hi P2mapper (Christopher Dollard)
   5. Re: hi P2mapper (Sylvain Douce)


----------------------------------------------------------------------

Message: 1
Date: Tue, 8 May 2012 21:24:40 -0400 (EDT)
From: Kenny Bartling <kennyawin...@aol.com>
To: p2mapper@list.valvesoftware.com
Subject: Re: [P2mapper] hi P2mapper
Message-ID: <8cefb99a404ac8e-b7c-11...@webmail-d111.sysops.aol.com>
Content-Type: text/plain; charset="us-ascii"

Oh my gosh. It is great. After a few tests, i can't compile




-----Original Message-----
From: Al Anselmo <anse...@anselmo.gd>
To: P2 Mapper List <p2mapper@list.valvesoftware.com>
Sent: Mon, May 7, 2012 9:04 pm
Subject: Re: [P2mapper] hi P2mapper


How could I forget to post it here?

Anyways, I posted about *The* awesome *Perpetual Testing Initiative *(PeTI)
in my blog:
http://blog.anselmo.gd/?p=677

Let's have some fun tomorrow!
*
Al Anselmo
*Portfolio:* *anselmo.gd | blog.anselmo.gd
Game and Level Designer @ Foliah <http://www.foliah.com>



On Mon, May 7, 2012 at 6:17 PM, Kenny Bartling <kennyawin...@aol.com> wrote:

> This is a Portal 2 mail list, not a "Spiral Nights" mail list. Talk about
> PeTi
> (DLC TOMORROW)
>
>
>
> -----Original Message-----
> From: Cory De La Torre <mrtwovideoca...@gmail.com>
> To: P2 Mapper List <p2mapper@list.valvesoftware.com>
> Sent: Thu, May 3, 2012 11:09 pm
> Subject: Re: [P2mapper] hi P2mapper
>
>
> Trick room mother fucker, Trick Room.
>
> On Thu, May 3, 2012 at 9:08 PM, Cory De La Torre
> <mrtwovideoca...@gmail.com>wrote:
>
> > Uh dude we are talking about the meta game usefulness, not the typing.
> >
> >
> > On Thu, May 3, 2012 at 7:31 PM, Eli W. <eli.wale...@gmail.com> wrote:
> >
> >> Oh god, a conversation on this thing I can actually contribute to?
> >> Cresselia is a psychic type, it therefore has weak physical attack and
> >> strong special attack.
> >> Darkrai has strong special attack and weak physical as well, also tying
> in
> >> with its typing.
> >> Darkrai has a type advantage against cresselia, and a large majority of
> >> others with its widespread move pool, most of which is special.
> >> Raw power WINS the fight, and strategy does too, but...
> >> Why put planning into a battle when it could be toppled by a simple
> >> unexpected move from a brute forcer like me?
> >> Darkrai may be banned, but is beast otherwise.
> >> Better than cresselia by a long shot, at least with my play style.
> >> Cresselia may be better for... well, anyone who can use psychic types
> >> effectively, really.
> >> I don't use them much as a generality.
> >> On Thu, May 3, 2012 at 8:19 PM, Talan Green <talco...@mail.com> wrote:
> >>
> >> > Oh those things. do you play Spiral Knights?
> >> >
> >> > ______________________________**_________________
> >> > P2mapper mailing list
> >> > P2mapper@list.valvesoftware.**com <P2mapper@list.valvesoftware.com>
> >> > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**p2mapper<
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper>
> >> >
> >> _______________________________________________
> >> P2mapper mailing list
> >> P2mapper@list.valvesoftware.com
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
> >>
> >
> >
> >
> > --
> > --Geardev
> >
>
>
>
> --
> --Geardev
> _______________________________________________
> P2mapper mailing list
> P2mapper@list.valvesoftware.com
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
>
>
> _______________________________________________
> P2mapper mailing list
> P2mapper@list.valvesoftware.com
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
>
_______________________________________________
P2mapper mailing list
P2mapper@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper

 


------------------------------

Message: 2
Date: Tue, 8 May 2012 22:59:55 -0300
From: Al Anselmo <anse...@anselmo.gd>
To: P2 Mapper List <p2mapper@list.valvesoftware.com>
Subject: Re: [P2mapper] hi P2mapper
Message-ID:
        <calffumqhd9u8fff0mtt3v5e+r6q-pm98019w6w20jcukexq...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

I literally spend all my day playing with this! I thinkg my first chamber
built in PeTI is fairly great...!
(After some corrections I'll post the link here).

About compiling errors:

   1. Restart Steam.
   2. *Verify cache* integrity in the game
   3. Success

*
Al Anselmo
*Portfolio:* *anselmo.gd | blog.anselmo.gd
Game Designer @ Aennova <http://www.aennova.com/>

On Tue, May 8, 2012 at 10:24 PM, Kenny Bartling <kennyawin...@aol.com>wrote:

> Oh my gosh. It is great. After a few tests, i can't compile
>
>
>
>
> -----Original Message-----
> From: Al Anselmo <anse...@anselmo.gd>
> To: P2 Mapper List <p2mapper@list.valvesoftware.com>
> Sent: Mon, May 7, 2012 9:04 pm
> Subject: Re: [P2mapper] hi P2mapper
>
>
> How could I forget to post it here?
>
> Anyways, I posted about *The* awesome *Perpetual Testing Initiative *(PeTI)
> in my blog:
> http://blog.anselmo.gd/?p=677
>
> Let's have some fun tomorrow!
> *
> Al Anselmo
> *Portfolio:* *anselmo.gd | blog.anselmo.gd
> Game and Level Designer @ Foliah <http://www.foliah.com>
>
>
>
> On Mon, May 7, 2012 at 6:17 PM, Kenny Bartling <kennyawin...@aol.com>
> wrote:
>
> > This is a Portal 2 mail list, not a "Spiral Nights" mail list. Talk about
> > PeTi
> > (DLC TOMORROW)
> >
> >
> >
> > -----Original Message-----
> > From: Cory De La Torre <mrtwovideoca...@gmail.com>
> > To: P2 Mapper List <p2mapper@list.valvesoftware.com>
> > Sent: Thu, May 3, 2012 11:09 pm
> > Subject: Re: [P2mapper] hi P2mapper
> >
> >
> > Trick room mother fucker, Trick Room.
> >
> > On Thu, May 3, 2012 at 9:08 PM, Cory De La Torre
> > <mrtwovideoca...@gmail.com>wrote:
> >
> > > Uh dude we are talking about the meta game usefulness, not the typing.
> > >
> > >
> > > On Thu, May 3, 2012 at 7:31 PM, Eli W. <eli.wale...@gmail.com> wrote:
> > >
> > >> Oh god, a conversation on this thing I can actually contribute to?
> > >> Cresselia is a psychic type, it therefore has weak physical attack and
> > >> strong special attack.
> > >> Darkrai has strong special attack and weak physical as well, also
> tying
> > in
> > >> with its typing.
> > >> Darkrai has a type advantage against cresselia, and a large majority
> of
> > >> others with its widespread move pool, most of which is special.
> > >> Raw power WINS the fight, and strategy does too, but...
> > >> Why put planning into a battle when it could be toppled by a simple
> > >> unexpected move from a brute forcer like me?
> > >> Darkrai may be banned, but is beast otherwise.
> > >> Better than cresselia by a long shot, at least with my play style.
> > >> Cresselia may be better for... well, anyone who can use psychic types
> > >> effectively, really.
> > >> I don't use them much as a generality.
> > >> On Thu, May 3, 2012 at 8:19 PM, Talan Green <talco...@mail.com>
> wrote:
> > >>
> > >> > Oh those things. do you play Spiral Knights?
> > >> >
> > >> > ______________________________**_________________
> > >> > P2mapper mailing list
> > >> > P2mapper@list.valvesoftware.**com <P2mapper@list.valvesoftware.com>
> > >> > https://list.valvesoftware.
> **com/cgi-bin/mailman/listinfo/**p2mapper<
> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper>
> > >> >
> > >> _______________________________________________
> > >> P2mapper mailing list
> > >> P2mapper@list.valvesoftware.com
> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
> > >>
> > >
> > >
> > >
> > > --
> > > --Geardev
> > >
> >
> >
> >
> > --
> > --Geardev
> > _______________________________________________
> > P2mapper mailing list
> > P2mapper@list.valvesoftware.com
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
> >
> >
> > _______________________________________________
> > P2mapper mailing list
> > P2mapper@list.valvesoftware.com
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
> >
> _______________________________________________
> P2mapper mailing list
> P2mapper@list.valvesoftware.com
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
>
>
> _______________________________________________
> P2mapper mailing list
> P2mapper@list.valvesoftware.com
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
>


------------------------------

Message: 3
Date: Wed, 9 May 2012 01:25:32 -0300
From: Al Anselmo <anse...@anselmo.gd>
To: P2 Mapper List <p2mapper@list.valvesoftware.com>
Subject: Re: [P2mapper] hi P2mapper
Message-ID:
        <calffumqowvendxibrhjve5pwm83ebup2xmouxcbvr55lqr6...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

Ok here it is:
*Competurn*
http://steamcommunity.com/sharedfiles/filedetails/?id=68497033

Feedbacks are always welcome. If you may, do it right in the Workshop page.

I can't wait for your maps, guys!

On Tue, May 8, 2012 at 10:59 PM, Al Anselmo <anse...@anselmo.gd> wrote:

> I literally spend all my day playing with this! I thinkg my first chamber
> built in PeTI is fairly great...!
> (After some corrections I'll post the link here).
>
> About compiling errors:
>
>    1. Restart Steam.
>    2. *Verify cache* integrity in the game
>    3. Success
>
> *
> Al Anselmo
> *Portfolio:* *anselmo.gd | blog.anselmo.gd
> Game Designer @ Aennova <http://www.aennova.com/>
>
>
> On Tue, May 8, 2012 at 10:24 PM, Kenny Bartling <kennyawin...@aol.com>wrote:
>
>> Oh my gosh. It is great. After a few tests, i can't compile
>>
>>
>>
>>
>> -----Original Message-----
>> From: Al Anselmo <anse...@anselmo.gd>
>> To: P2 Mapper List <p2mapper@list.valvesoftware.com>
>> Sent: Mon, May 7, 2012 9:04 pm
>> Subject: Re: [P2mapper] hi P2mapper
>>
>>
>> How could I forget to post it here?
>>
>> Anyways, I posted about *The* awesome *Perpetual Testing Initiative
>> *(PeTI)
>> in my blog:
>> http://blog.anselmo.gd/?p=677
>>
>> Let's have some fun tomorrow!
>> *
>> Al Anselmo
>> *Portfolio:* *anselmo.gd | blog.anselmo.gd
>> Game and Level Designer @ Foliah <http://www.foliah.com>
>>
>>
>>
>> On Mon, May 7, 2012 at 6:17 PM, Kenny Bartling <kennyawin...@aol.com>
>> wrote:
>>
>> > This is a Portal 2 mail list, not a "Spiral Nights" mail list. Talk
>> about
>> > PeTi
>> > (DLC TOMORROW)
>> >
>> >
>> >
>> > -----Original Message-----
>> > From: Cory De La Torre <mrtwovideoca...@gmail.com>
>> > To: P2 Mapper List <p2mapper@list.valvesoftware.com>
>> > Sent: Thu, May 3, 2012 11:09 pm
>> > Subject: Re: [P2mapper] hi P2mapper
>> >
>> >
>> > Trick room mother fucker, Trick Room.
>> >
>> > On Thu, May 3, 2012 at 9:08 PM, Cory De La Torre
>> > <mrtwovideoca...@gmail.com>wrote:
>> >
>> > > Uh dude we are talking about the meta game usefulness, not the typing.
>> > >
>> > >
>> > > On Thu, May 3, 2012 at 7:31 PM, Eli W. <eli.wale...@gmail.com> wrote:
>> > >
>> > >> Oh god, a conversation on this thing I can actually contribute to?
>> > >> Cresselia is a psychic type, it therefore has weak physical attack
>> and
>> > >> strong special attack.
>> > >> Darkrai has strong special attack and weak physical as well, also
>> tying
>> > in
>> > >> with its typing.
>> > >> Darkrai has a type advantage against cresselia, and a large majority
>> of
>> > >> others with its widespread move pool, most of which is special.
>> > >> Raw power WINS the fight, and strategy does too, but...
>> > >> Why put planning into a battle when it could be toppled by a simple
>> > >> unexpected move from a brute forcer like me?
>> > >> Darkrai may be banned, but is beast otherwise.
>> > >> Better than cresselia by a long shot, at least with my play style.
>> > >> Cresselia may be better for... well, anyone who can use psychic types
>> > >> effectively, really.
>> > >> I don't use them much as a generality.
>> > >> On Thu, May 3, 2012 at 8:19 PM, Talan Green <talco...@mail.com>
>> wrote:
>> > >>
>> > >> > Oh those things. do you play Spiral Knights?
>> > >> >
>> > >> > ______________________________**_________________
>> > >> > P2mapper mailing list
>> > >> > P2mapper@list.valvesoftware.**com <P2mapper@list.valvesoftware.com
>> >
>> > >> > https://list.valvesoftware.
>> **com/cgi-bin/mailman/listinfo/**p2mapper<
>> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper>
>> > >> >
>> > >> _______________________________________________
>> > >> P2mapper mailing list
>> > >> P2mapper@list.valvesoftware.com
>> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
>> > >>
>> > >
>> > >
>> > >
>> > > --
>> > > --Geardev
>> > >
>> >
>> >
>> >
>> > --
>> > --Geardev
>> > _______________________________________________
>> > P2mapper mailing list
>> > P2mapper@list.valvesoftware.com
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
>> >
>> >
>> > _______________________________________________
>> > P2mapper mailing list
>> > P2mapper@list.valvesoftware.com
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
>> >
>> _______________________________________________
>> P2mapper mailing list
>> P2mapper@list.valvesoftware.com
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
>>
>>
>> _______________________________________________
>> P2mapper mailing list
>> P2mapper@list.valvesoftware.com
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
>>
>
>


------------------------------

Message: 4
Date: Wed, 9 May 2012 01:14:50 -0400
From: Christopher Dollard <cjd.d01...@gmail.com>
To: P2 Mapper List <p2mapper@list.valvesoftware.com>
Subject: Re: [P2mapper] hi P2mapper
Message-ID:
        <CACVogGPxg=98AjSFxD-+r+qByZAWA1rOwaNPsiL_5u=sfp4...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

Thought I might throw out my first as well. I was working on the sequel to
Gamma Energy and had part of this one sketched out in a notebook. The
editor plays off my rather experimental mapping style really well. A decent
chamber like this used to take several hours to get the layout right, but
this only took one and a half., and most notably is _not_ orange.
http://steamcommunity.com/sharedfiles/filedetails/?id=68541473
Still not perfect. I want the pistons to drop when the turrets are taken
out, and I'd like to move the positions of a few objects off the 64 grid,
not to mention a few lighting quirks and a remake of the walls in a new
style I've been using. I took a peek at it in Hammer, and it's made up
about as well as I could have hoped. If you guys can't figure it out,
preview.vmf in your portal2/sdk_content directory after previewing a map.
Actually, this makes testing the puzzles just that much easier - I suppose
you'd just have to friend someone (or make it public if you'd rather do
that). A built-in option to record someone's playthrough would be nice too.

On Wed, May 9, 2012 at 12:25 AM, Al Anselmo <anse...@anselmo.gd> wrote:

> Ok here it is:
> *Competurn*
> http://steamcommunity.com/sharedfiles/filedetails/?id=68497033
>
> Feedbacks are always welcome. If you may, do it right in the Workshop page.
>
> I can't wait for your maps, guys!
>
> On Tue, May 8, 2012 at 10:59 PM, Al Anselmo <anse...@anselmo.gd> wrote:
>
> > I literally spend all my day playing with this! I thinkg my first chamber
> > built in PeTI is fairly great...!
> > (After some corrections I'll post the link here).
> >
> > About compiling errors:
> >
> >    1. Restart Steam.
> >    2. *Verify cache* integrity in the game
> >    3. Success
> >
> > *
> > Al Anselmo
> > *Portfolio:* *anselmo.gd | blog.anselmo.gd
> > Game Designer @ Aennova <http://www.aennova.com/>
> >
> >
> > On Tue, May 8, 2012 at 10:24 PM, Kenny Bartling <kennyawin...@aol.com
> >wrote:
> >
> >> Oh my gosh. It is great. After a few tests, i can't compile
> >>
> >>
> >>
> >>
> >> -----Original Message-----
> >> From: Al Anselmo <anse...@anselmo.gd>
> >> To: P2 Mapper List <p2mapper@list.valvesoftware.com>
> >> Sent: Mon, May 7, 2012 9:04 pm
> >> Subject: Re: [P2mapper] hi P2mapper
> >>
> >>
> >> How could I forget to post it here?
> >>
> >> Anyways, I posted about *The* awesome *Perpetual Testing Initiative
> >> *(PeTI)
> >> in my blog:
> >> http://blog.anselmo.gd/?p=677
> >>
> >> Let's have some fun tomorrow!
> >> *
> >> Al Anselmo
> >> *Portfolio:* *anselmo.gd | blog.anselmo.gd
> >> Game and Level Designer @ Foliah <http://www.foliah.com>
> >>
> >>
> >>
> >> On Mon, May 7, 2012 at 6:17 PM, Kenny Bartling <kennyawin...@aol.com>
> >> wrote:
> >>
> >> > This is a Portal 2 mail list, not a "Spiral Nights" mail list. Talk
> >> about
> >> > PeTi
> >> > (DLC TOMORROW)
> >> >
> >> >
> >> >
> >> > -----Original Message-----
> >> > From: Cory De La Torre <mrtwovideoca...@gmail.com>
> >> > To: P2 Mapper List <p2mapper@list.valvesoftware.com>
> >> > Sent: Thu, May 3, 2012 11:09 pm
> >> > Subject: Re: [P2mapper] hi P2mapper
> >> >
> >> >
> >> > Trick room mother fucker, Trick Room.
> >> >
> >> > On Thu, May 3, 2012 at 9:08 PM, Cory De La Torre
> >> > <mrtwovideoca...@gmail.com>wrote:
> >> >
> >> > > Uh dude we are talking about the meta game usefulness, not the
> typing.
> >> > >
> >> > >
> >> > > On Thu, May 3, 2012 at 7:31 PM, Eli W. <eli.wale...@gmail.com>
> wrote:
> >> > >
> >> > >> Oh god, a conversation on this thing I can actually contribute to?
> >> > >> Cresselia is a psychic type, it therefore has weak physical attack
> >> and
> >> > >> strong special attack.
> >> > >> Darkrai has strong special attack and weak physical as well, also
> >> tying
> >> > in
> >> > >> with its typing.
> >> > >> Darkrai has a type advantage against cresselia, and a large
> majority
> >> of
> >> > >> others with its widespread move pool, most of which is special.
> >> > >> Raw power WINS the fight, and strategy does too, but...
> >> > >> Why put planning into a battle when it could be toppled by a simple
> >> > >> unexpected move from a brute forcer like me?
> >> > >> Darkrai may be banned, but is beast otherwise.
> >> > >> Better than cresselia by a long shot, at least with my play style.
> >> > >> Cresselia may be better for... well, anyone who can use psychic
> types
> >> > >> effectively, really.
> >> > >> I don't use them much as a generality.
> >> > >> On Thu, May 3, 2012 at 8:19 PM, Talan Green <talco...@mail.com>
> >> wrote:
> >> > >>
> >> > >> > Oh those things. do you play Spiral Knights?
> >> > >> >
> >> > >> > ______________________________**_________________
> >> > >> > P2mapper mailing list
> >> > >> > P2mapper@list.valvesoftware.**com <
> P2mapper@list.valvesoftware.com
> >> >
> >> > >> > https://list.valvesoftware.
> >> **com/cgi-bin/mailman/listinfo/**p2mapper<
> >> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper>
> >> > >> >
> >> > >> _______________________________________________
> >> > >> P2mapper mailing list
> >> > >> P2mapper@list.valvesoftware.com
> >> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
> >> > >>
> >> > >
> >> > >
> >> > >
> >> > > --
> >> > > --Geardev
> >> > >
> >> >
> >> >
> >> >
> >> > --
> >> > --Geardev
> >> > _______________________________________________
> >> > P2mapper mailing list
> >> > P2mapper@list.valvesoftware.com
> >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
> >> >
> >> >
> >> > _______________________________________________
> >> > P2mapper mailing list
> >> > P2mapper@list.valvesoftware.com
> >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
> >> >
> >> _______________________________________________
> >> P2mapper mailing list
> >> P2mapper@list.valvesoftware.com
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
> >>
> >>
> >> _______________________________________________
> >> P2mapper mailing list
> >> P2mapper@list.valvesoftware.com
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
> >>
> >
> >
> _______________________________________________
> P2mapper mailing list
> P2mapper@list.valvesoftware.com
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
>


------------------------------

Message: 5
Date: Wed, 9 May 2012 11:42:47 -0400
From: Sylvain Douce <ch4nd...@gmail.com>
To: P2 Mapper List <p2mapper@list.valvesoftware.com>
Subject: Re: [P2mapper] hi P2mapper
Message-ID:
        <CAA2EqmWT0GG92iqxP43hAr=2oxnw5o+dwunc-3vrdpcksxf...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

Mine is here !

http://steamcommunity.com/sharedfiles/filedetails/?id=68520398

:)


On Wed, May 9, 2012 at 1:14 AM, Christopher Dollard <cjd.d01...@gmail.com>wrote:

> Thought I might throw out my first as well. I was working on the sequel to
> Gamma Energy and had part of this one sketched out in a notebook. The
> editor plays off my rather experimental mapping style really well. A decent
> chamber like this used to take several hours to get the layout right, but
> this only took one and a half., and most notably is _not_ orange.
> http://steamcommunity.com/sharedfiles/filedetails/?id=68541473
> Still not perfect. I want the pistons to drop when the turrets are taken
> out, and I'd like to move the positions of a few objects off the 64 grid,
> not to mention a few lighting quirks and a remake of the walls in a new
> style I've been using. I took a peek at it in Hammer, and it's made up
> about as well as I could have hoped. If you guys can't figure it out,
> preview.vmf in your portal2/sdk_content directory after previewing a map.
> Actually, this makes testing the puzzles just that much easier - I suppose
> you'd just have to friend someone (or make it public if you'd rather do
> that). A built-in option to record someone's playthrough would be nice too.
>
> On Wed, May 9, 2012 at 12:25 AM, Al Anselmo <anse...@anselmo.gd> wrote:
>
> > Ok here it is:
> > *Competurn*
> > http://steamcommunity.com/sharedfiles/filedetails/?id=68497033
> >
> > Feedbacks are always welcome. If you may, do it right in the Workshop
> page.
> >
> > I can't wait for your maps, guys!
> >
> > On Tue, May 8, 2012 at 10:59 PM, Al Anselmo <anse...@anselmo.gd> wrote:
> >
> > > I literally spend all my day playing with this! I thinkg my first
> chamber
> > > built in PeTI is fairly great...!
> > > (After some corrections I'll post the link here).
> > >
> > > About compiling errors:
> > >
> > >    1. Restart Steam.
> > >    2. *Verify cache* integrity in the game
> > >    3. Success
> > >
> > > *
> > > Al Anselmo
> > > *Portfolio:* *anselmo.gd | blog.anselmo.gd
> > > Game Designer @ Aennova <http://www.aennova.com/>
> > >
> > >
> > > On Tue, May 8, 2012 at 10:24 PM, Kenny Bartling <kennyawin...@aol.com
> > >wrote:
> > >
> > >> Oh my gosh. It is great. After a few tests, i can't compile
> > >>
> > >>
> > >>
> > >>
> > >> -----Original Message-----
> > >> From: Al Anselmo <anse...@anselmo.gd>
> > >> To: P2 Mapper List <p2mapper@list.valvesoftware.com>
> > >> Sent: Mon, May 7, 2012 9:04 pm
> > >> Subject: Re: [P2mapper] hi P2mapper
> > >>
> > >>
> > >> How could I forget to post it here?
> > >>
> > >> Anyways, I posted about *The* awesome *Perpetual Testing Initiative
> > >> *(PeTI)
> > >> in my blog:
> > >> http://blog.anselmo.gd/?p=677
> > >>
> > >> Let's have some fun tomorrow!
> > >> *
> > >> Al Anselmo
> > >> *Portfolio:* *anselmo.gd | blog.anselmo.gd
> > >> Game and Level Designer @ Foliah <http://www.foliah.com>
> > >>
> > >>
> > >>
> > >> On Mon, May 7, 2012 at 6:17 PM, Kenny Bartling <kennyawin...@aol.com>
> > >> wrote:
> > >>
> > >> > This is a Portal 2 mail list, not a "Spiral Nights" mail list. Talk
> > >> about
> > >> > PeTi
> > >> > (DLC TOMORROW)
> > >> >
> > >> >
> > >> >
> > >> > -----Original Message-----
> > >> > From: Cory De La Torre <mrtwovideoca...@gmail.com>
> > >> > To: P2 Mapper List <p2mapper@list.valvesoftware.com>
> > >> > Sent: Thu, May 3, 2012 11:09 pm
> > >> > Subject: Re: [P2mapper] hi P2mapper
> > >> >
> > >> >
> > >> > Trick room mother fucker, Trick Room.
> > >> >
> > >> > On Thu, May 3, 2012 at 9:08 PM, Cory De La Torre
> > >> > <mrtwovideoca...@gmail.com>wrote:
> > >> >
> > >> > > Uh dude we are talking about the meta game usefulness, not the
> > typing.
> > >> > >
> > >> > >
> > >> > > On Thu, May 3, 2012 at 7:31 PM, Eli W. <eli.wale...@gmail.com>
> > wrote:
> > >> > >
> > >> > >> Oh god, a conversation on this thing I can actually contribute
> to?
> > >> > >> Cresselia is a psychic type, it therefore has weak physical
> attack
> > >> and
> > >> > >> strong special attack.
> > >> > >> Darkrai has strong special attack and weak physical as well, also
> > >> tying
> > >> > in
> > >> > >> with its typing.
> > >> > >> Darkrai has a type advantage against cresselia, and a large
> > majority
> > >> of
> > >> > >> others with its widespread move pool, most of which is special.
> > >> > >> Raw power WINS the fight, and strategy does too, but...
> > >> > >> Why put planning into a battle when it could be toppled by a
> simple
> > >> > >> unexpected move from a brute forcer like me?
> > >> > >> Darkrai may be banned, but is beast otherwise.
> > >> > >> Better than cresselia by a long shot, at least with my play
> style.
> > >> > >> Cresselia may be better for... well, anyone who can use psychic
> > types
> > >> > >> effectively, really.
> > >> > >> I don't use them much as a generality.
> > >> > >> On Thu, May 3, 2012 at 8:19 PM, Talan Green <talco...@mail.com>
> > >> wrote:
> > >> > >>
> > >> > >> > Oh those things. do you play Spiral Knights?
> > >> > >> >
> > >> > >> > ______________________________**_________________
> > >> > >> > P2mapper mailing list
> > >> > >> > P2mapper@list.valvesoftware.**com <
> > P2mapper@list.valvesoftware.com
> > >> >
> > >> > >> > https://list.valvesoftware.
> > >> **com/cgi-bin/mailman/listinfo/**p2mapper<
> > >> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
> >
> > >> > >> >
> > >> > >> _______________________________________________
> > >> > >> P2mapper mailing list
> > >> > >> P2mapper@list.valvesoftware.com
> > >> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
> > >> > >>
> > >> > >
> > >> > >
> > >> > >
> > >> > > --
> > >> > > --Geardev
> > >> > >
> > >> >
> > >> >
> > >> >
> > >> > --
> > >> > --Geardev
> > >> > _______________________________________________
> > >> > P2mapper mailing list
> > >> > P2mapper@list.valvesoftware.com
> > >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
> > >> >
> > >> >
> > >> > _______________________________________________
> > >> > P2mapper mailing list
> > >> > P2mapper@list.valvesoftware.com
> > >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
> > >> >
> > >> _______________________________________________
> > >> P2mapper mailing list
> > >> P2mapper@list.valvesoftware.com
> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
> > >>
> > >>
> > >> _______________________________________________
> > >> P2mapper mailing list
> > >> P2mapper@list.valvesoftware.com
> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
> > >>
> > >
> > >
> > _______________________________________________
> > P2mapper mailing list
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> >
> _______________________________________________
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>



-- 
Sylvain DOUCE


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