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To subscribe or unsubscribe via the World Wide Web, visit https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper or, via email, send a message with subject or body 'help' to p2mapper-requ...@list.valvesoftware.com You can reach the person managing the list at p2mapper-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than "Re: Contents of P2mapper digest..." Today's Topics: 1. Re: hi P2mapper (Kenny Bartling) 2. Re: hi P2mapper (Al Anselmo) 3. Re: hi P2mapper (Al Anselmo) 4. Re: hi P2mapper (Christopher Dollard) 5. Re: hi P2mapper (Sylvain Douce) ---------------------------------------------------------------------- Message: 1 Date: Tue, 8 May 2012 21:24:40 -0400 (EDT) From: Kenny Bartling <kennyawin...@aol.com> To: p2mapper@list.valvesoftware.com Subject: Re: [P2mapper] hi P2mapper Message-ID: <8cefb99a404ac8e-b7c-11...@webmail-d111.sysops.aol.com> Content-Type: text/plain; charset="us-ascii" Oh my gosh. It is great. After a few tests, i can't compile -----Original Message----- From: Al Anselmo <anse...@anselmo.gd> To: P2 Mapper List <p2mapper@list.valvesoftware.com> Sent: Mon, May 7, 2012 9:04 pm Subject: Re: [P2mapper] hi P2mapper How could I forget to post it here? Anyways, I posted about *The* awesome *Perpetual Testing Initiative *(PeTI) in my blog: http://blog.anselmo.gd/?p=677 Let's have some fun tomorrow! * Al Anselmo *Portfolio:* *anselmo.gd | blog.anselmo.gd Game and Level Designer @ Foliah <http://www.foliah.com> On Mon, May 7, 2012 at 6:17 PM, Kenny Bartling <kennyawin...@aol.com> wrote: > This is a Portal 2 mail list, not a "Spiral Nights" mail list. Talk about > PeTi > (DLC TOMORROW) > > > > -----Original Message----- > From: Cory De La Torre <mrtwovideoca...@gmail.com> > To: P2 Mapper List <p2mapper@list.valvesoftware.com> > Sent: Thu, May 3, 2012 11:09 pm > Subject: Re: [P2mapper] hi P2mapper > > > Trick room mother fucker, Trick Room. > > On Thu, May 3, 2012 at 9:08 PM, Cory De La Torre > <mrtwovideoca...@gmail.com>wrote: > > > Uh dude we are talking about the meta game usefulness, not the typing. > > > > > > On Thu, May 3, 2012 at 7:31 PM, Eli W. <eli.wale...@gmail.com> wrote: > > > >> Oh god, a conversation on this thing I can actually contribute to? > >> Cresselia is a psychic type, it therefore has weak physical attack and > >> strong special attack. > >> Darkrai has strong special attack and weak physical as well, also tying > in > >> with its typing. > >> Darkrai has a type advantage against cresselia, and a large majority of > >> others with its widespread move pool, most of which is special. > >> Raw power WINS the fight, and strategy does too, but... > >> Why put planning into a battle when it could be toppled by a simple > >> unexpected move from a brute forcer like me? > >> Darkrai may be banned, but is beast otherwise. > >> Better than cresselia by a long shot, at least with my play style. > >> Cresselia may be better for... well, anyone who can use psychic types > >> effectively, really. > >> I don't use them much as a generality. > >> On Thu, May 3, 2012 at 8:19 PM, Talan Green <talco...@mail.com> wrote: > >> > >> > Oh those things. do you play Spiral Knights? > >> > > >> > ______________________________**_________________ > >> > P2mapper mailing list > >> > P2mapper@list.valvesoftware.**com <P2mapper@list.valvesoftware.com> > >> > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**p2mapper< > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper> > >> > > >> _______________________________________________ > >> P2mapper mailing list > >> P2mapper@list.valvesoftware.com > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > >> > > > > > > > > -- > > --Geardev > > > > > > -- > --Geardev > _______________________________________________ > P2mapper mailing list > P2mapper@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > > _______________________________________________ > P2mapper mailing list > P2mapper@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > _______________________________________________ P2mapper mailing list P2mapper@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper ------------------------------ Message: 2 Date: Tue, 8 May 2012 22:59:55 -0300 From: Al Anselmo <anse...@anselmo.gd> To: P2 Mapper List <p2mapper@list.valvesoftware.com> Subject: Re: [P2mapper] hi P2mapper Message-ID: <calffumqhd9u8fff0mtt3v5e+r6q-pm98019w6w20jcukexq...@mail.gmail.com> Content-Type: text/plain; charset=ISO-8859-1 I literally spend all my day playing with this! I thinkg my first chamber built in PeTI is fairly great...! (After some corrections I'll post the link here). About compiling errors: 1. Restart Steam. 2. *Verify cache* integrity in the game 3. Success * Al Anselmo *Portfolio:* *anselmo.gd | blog.anselmo.gd Game Designer @ Aennova <http://www.aennova.com/> On Tue, May 8, 2012 at 10:24 PM, Kenny Bartling <kennyawin...@aol.com>wrote: > Oh my gosh. It is great. After a few tests, i can't compile > > > > > -----Original Message----- > From: Al Anselmo <anse...@anselmo.gd> > To: P2 Mapper List <p2mapper@list.valvesoftware.com> > Sent: Mon, May 7, 2012 9:04 pm > Subject: Re: [P2mapper] hi P2mapper > > > How could I forget to post it here? > > Anyways, I posted about *The* awesome *Perpetual Testing Initiative *(PeTI) > in my blog: > http://blog.anselmo.gd/?p=677 > > Let's have some fun tomorrow! > * > Al Anselmo > *Portfolio:* *anselmo.gd | blog.anselmo.gd > Game and Level Designer @ Foliah <http://www.foliah.com> > > > > On Mon, May 7, 2012 at 6:17 PM, Kenny Bartling <kennyawin...@aol.com> > wrote: > > > This is a Portal 2 mail list, not a "Spiral Nights" mail list. Talk about > > PeTi > > (DLC TOMORROW) > > > > > > > > -----Original Message----- > > From: Cory De La Torre <mrtwovideoca...@gmail.com> > > To: P2 Mapper List <p2mapper@list.valvesoftware.com> > > Sent: Thu, May 3, 2012 11:09 pm > > Subject: Re: [P2mapper] hi P2mapper > > > > > > Trick room mother fucker, Trick Room. > > > > On Thu, May 3, 2012 at 9:08 PM, Cory De La Torre > > <mrtwovideoca...@gmail.com>wrote: > > > > > Uh dude we are talking about the meta game usefulness, not the typing. > > > > > > > > > On Thu, May 3, 2012 at 7:31 PM, Eli W. <eli.wale...@gmail.com> wrote: > > > > > >> Oh god, a conversation on this thing I can actually contribute to? > > >> Cresselia is a psychic type, it therefore has weak physical attack and > > >> strong special attack. > > >> Darkrai has strong special attack and weak physical as well, also > tying > > in > > >> with its typing. > > >> Darkrai has a type advantage against cresselia, and a large majority > of > > >> others with its widespread move pool, most of which is special. > > >> Raw power WINS the fight, and strategy does too, but... > > >> Why put planning into a battle when it could be toppled by a simple > > >> unexpected move from a brute forcer like me? > > >> Darkrai may be banned, but is beast otherwise. > > >> Better than cresselia by a long shot, at least with my play style. > > >> Cresselia may be better for... well, anyone who can use psychic types > > >> effectively, really. > > >> I don't use them much as a generality. > > >> On Thu, May 3, 2012 at 8:19 PM, Talan Green <talco...@mail.com> > wrote: > > >> > > >> > Oh those things. do you play Spiral Knights? > > >> > > > >> > ______________________________**_________________ > > >> > P2mapper mailing list > > >> > P2mapper@list.valvesoftware.**com <P2mapper@list.valvesoftware.com> > > >> > https://list.valvesoftware. > **com/cgi-bin/mailman/listinfo/**p2mapper< > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper> > > >> > > > >> _______________________________________________ > > >> P2mapper mailing list > > >> P2mapper@list.valvesoftware.com > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > >> > > > > > > > > > > > > -- > > > --Geardev > > > > > > > > > > > -- > > --Geardev > > _______________________________________________ > > P2mapper mailing list > > P2mapper@list.valvesoftware.com > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > > > > > _______________________________________________ > > P2mapper mailing list > > P2mapper@list.valvesoftware.com > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > > _______________________________________________ > P2mapper mailing list > P2mapper@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > > _______________________________________________ > P2mapper mailing list > P2mapper@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > ------------------------------ Message: 3 Date: Wed, 9 May 2012 01:25:32 -0300 From: Al Anselmo <anse...@anselmo.gd> To: P2 Mapper List <p2mapper@list.valvesoftware.com> Subject: Re: [P2mapper] hi P2mapper Message-ID: <calffumqowvendxibrhjve5pwm83ebup2xmouxcbvr55lqr6...@mail.gmail.com> Content-Type: text/plain; charset=ISO-8859-1 Ok here it is: *Competurn* http://steamcommunity.com/sharedfiles/filedetails/?id=68497033 Feedbacks are always welcome. If you may, do it right in the Workshop page. I can't wait for your maps, guys! On Tue, May 8, 2012 at 10:59 PM, Al Anselmo <anse...@anselmo.gd> wrote: > I literally spend all my day playing with this! I thinkg my first chamber > built in PeTI is fairly great...! > (After some corrections I'll post the link here). > > About compiling errors: > > 1. Restart Steam. > 2. *Verify cache* integrity in the game > 3. Success > > * > Al Anselmo > *Portfolio:* *anselmo.gd | blog.anselmo.gd > Game Designer @ Aennova <http://www.aennova.com/> > > > On Tue, May 8, 2012 at 10:24 PM, Kenny Bartling <kennyawin...@aol.com>wrote: > >> Oh my gosh. It is great. After a few tests, i can't compile >> >> >> >> >> -----Original Message----- >> From: Al Anselmo <anse...@anselmo.gd> >> To: P2 Mapper List <p2mapper@list.valvesoftware.com> >> Sent: Mon, May 7, 2012 9:04 pm >> Subject: Re: [P2mapper] hi P2mapper >> >> >> How could I forget to post it here? >> >> Anyways, I posted about *The* awesome *Perpetual Testing Initiative >> *(PeTI) >> in my blog: >> http://blog.anselmo.gd/?p=677 >> >> Let's have some fun tomorrow! >> * >> Al Anselmo >> *Portfolio:* *anselmo.gd | blog.anselmo.gd >> Game and Level Designer @ Foliah <http://www.foliah.com> >> >> >> >> On Mon, May 7, 2012 at 6:17 PM, Kenny Bartling <kennyawin...@aol.com> >> wrote: >> >> > This is a Portal 2 mail list, not a "Spiral Nights" mail list. Talk >> about >> > PeTi >> > (DLC TOMORROW) >> > >> > >> > >> > -----Original Message----- >> > From: Cory De La Torre <mrtwovideoca...@gmail.com> >> > To: P2 Mapper List <p2mapper@list.valvesoftware.com> >> > Sent: Thu, May 3, 2012 11:09 pm >> > Subject: Re: [P2mapper] hi P2mapper >> > >> > >> > Trick room mother fucker, Trick Room. >> > >> > On Thu, May 3, 2012 at 9:08 PM, Cory De La Torre >> > <mrtwovideoca...@gmail.com>wrote: >> > >> > > Uh dude we are talking about the meta game usefulness, not the typing. >> > > >> > > >> > > On Thu, May 3, 2012 at 7:31 PM, Eli W. <eli.wale...@gmail.com> wrote: >> > > >> > >> Oh god, a conversation on this thing I can actually contribute to? >> > >> Cresselia is a psychic type, it therefore has weak physical attack >> and >> > >> strong special attack. >> > >> Darkrai has strong special attack and weak physical as well, also >> tying >> > in >> > >> with its typing. >> > >> Darkrai has a type advantage against cresselia, and a large majority >> of >> > >> others with its widespread move pool, most of which is special. >> > >> Raw power WINS the fight, and strategy does too, but... >> > >> Why put planning into a battle when it could be toppled by a simple >> > >> unexpected move from a brute forcer like me? >> > >> Darkrai may be banned, but is beast otherwise. >> > >> Better than cresselia by a long shot, at least with my play style. >> > >> Cresselia may be better for... well, anyone who can use psychic types >> > >> effectively, really. >> > >> I don't use them much as a generality. >> > >> On Thu, May 3, 2012 at 8:19 PM, Talan Green <talco...@mail.com> >> wrote: >> > >> >> > >> > Oh those things. do you play Spiral Knights? >> > >> > >> > >> > ______________________________**_________________ >> > >> > P2mapper mailing list >> > >> > P2mapper@list.valvesoftware.**com <P2mapper@list.valvesoftware.com >> > >> > >> > https://list.valvesoftware. >> **com/cgi-bin/mailman/listinfo/**p2mapper< >> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper> >> > >> > >> > >> _______________________________________________ >> > >> P2mapper mailing list >> > >> P2mapper@list.valvesoftware.com >> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper >> > >> >> > > >> > > >> > > >> > > -- >> > > --Geardev >> > > >> > >> > >> > >> > -- >> > --Geardev >> > _______________________________________________ >> > P2mapper mailing list >> > P2mapper@list.valvesoftware.com >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper >> > >> > >> > _______________________________________________ >> > P2mapper mailing list >> > P2mapper@list.valvesoftware.com >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper >> > >> _______________________________________________ >> P2mapper mailing list >> P2mapper@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper >> >> >> _______________________________________________ >> P2mapper mailing list >> P2mapper@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper >> > > ------------------------------ Message: 4 Date: Wed, 9 May 2012 01:14:50 -0400 From: Christopher Dollard <cjd.d01...@gmail.com> To: P2 Mapper List <p2mapper@list.valvesoftware.com> Subject: Re: [P2mapper] hi P2mapper Message-ID: <CACVogGPxg=98AjSFxD-+r+qByZAWA1rOwaNPsiL_5u=sfp4...@mail.gmail.com> Content-Type: text/plain; charset=ISO-8859-1 Thought I might throw out my first as well. I was working on the sequel to Gamma Energy and had part of this one sketched out in a notebook. The editor plays off my rather experimental mapping style really well. A decent chamber like this used to take several hours to get the layout right, but this only took one and a half., and most notably is _not_ orange. http://steamcommunity.com/sharedfiles/filedetails/?id=68541473 Still not perfect. I want the pistons to drop when the turrets are taken out, and I'd like to move the positions of a few objects off the 64 grid, not to mention a few lighting quirks and a remake of the walls in a new style I've been using. I took a peek at it in Hammer, and it's made up about as well as I could have hoped. If you guys can't figure it out, preview.vmf in your portal2/sdk_content directory after previewing a map. Actually, this makes testing the puzzles just that much easier - I suppose you'd just have to friend someone (or make it public if you'd rather do that). A built-in option to record someone's playthrough would be nice too. On Wed, May 9, 2012 at 12:25 AM, Al Anselmo <anse...@anselmo.gd> wrote: > Ok here it is: > *Competurn* > http://steamcommunity.com/sharedfiles/filedetails/?id=68497033 > > Feedbacks are always welcome. If you may, do it right in the Workshop page. > > I can't wait for your maps, guys! > > On Tue, May 8, 2012 at 10:59 PM, Al Anselmo <anse...@anselmo.gd> wrote: > > > I literally spend all my day playing with this! I thinkg my first chamber > > built in PeTI is fairly great...! > > (After some corrections I'll post the link here). > > > > About compiling errors: > > > > 1. Restart Steam. > > 2. *Verify cache* integrity in the game > > 3. Success > > > > * > > Al Anselmo > > *Portfolio:* *anselmo.gd | blog.anselmo.gd > > Game Designer @ Aennova <http://www.aennova.com/> > > > > > > On Tue, May 8, 2012 at 10:24 PM, Kenny Bartling <kennyawin...@aol.com > >wrote: > > > >> Oh my gosh. It is great. After a few tests, i can't compile > >> > >> > >> > >> > >> -----Original Message----- > >> From: Al Anselmo <anse...@anselmo.gd> > >> To: P2 Mapper List <p2mapper@list.valvesoftware.com> > >> Sent: Mon, May 7, 2012 9:04 pm > >> Subject: Re: [P2mapper] hi P2mapper > >> > >> > >> How could I forget to post it here? > >> > >> Anyways, I posted about *The* awesome *Perpetual Testing Initiative > >> *(PeTI) > >> in my blog: > >> http://blog.anselmo.gd/?p=677 > >> > >> Let's have some fun tomorrow! > >> * > >> Al Anselmo > >> *Portfolio:* *anselmo.gd | blog.anselmo.gd > >> Game and Level Designer @ Foliah <http://www.foliah.com> > >> > >> > >> > >> On Mon, May 7, 2012 at 6:17 PM, Kenny Bartling <kennyawin...@aol.com> > >> wrote: > >> > >> > This is a Portal 2 mail list, not a "Spiral Nights" mail list. Talk > >> about > >> > PeTi > >> > (DLC TOMORROW) > >> > > >> > > >> > > >> > -----Original Message----- > >> > From: Cory De La Torre <mrtwovideoca...@gmail.com> > >> > To: P2 Mapper List <p2mapper@list.valvesoftware.com> > >> > Sent: Thu, May 3, 2012 11:09 pm > >> > Subject: Re: [P2mapper] hi P2mapper > >> > > >> > > >> > Trick room mother fucker, Trick Room. > >> > > >> > On Thu, May 3, 2012 at 9:08 PM, Cory De La Torre > >> > <mrtwovideoca...@gmail.com>wrote: > >> > > >> > > Uh dude we are talking about the meta game usefulness, not the > typing. > >> > > > >> > > > >> > > On Thu, May 3, 2012 at 7:31 PM, Eli W. <eli.wale...@gmail.com> > wrote: > >> > > > >> > >> Oh god, a conversation on this thing I can actually contribute to? > >> > >> Cresselia is a psychic type, it therefore has weak physical attack > >> and > >> > >> strong special attack. > >> > >> Darkrai has strong special attack and weak physical as well, also > >> tying > >> > in > >> > >> with its typing. > >> > >> Darkrai has a type advantage against cresselia, and a large > majority > >> of > >> > >> others with its widespread move pool, most of which is special. > >> > >> Raw power WINS the fight, and strategy does too, but... > >> > >> Why put planning into a battle when it could be toppled by a simple > >> > >> unexpected move from a brute forcer like me? > >> > >> Darkrai may be banned, but is beast otherwise. > >> > >> Better than cresselia by a long shot, at least with my play style. > >> > >> Cresselia may be better for... well, anyone who can use psychic > types > >> > >> effectively, really. > >> > >> I don't use them much as a generality. > >> > >> On Thu, May 3, 2012 at 8:19 PM, Talan Green <talco...@mail.com> > >> wrote: > >> > >> > >> > >> > Oh those things. do you play Spiral Knights? > >> > >> > > >> > >> > ______________________________**_________________ > >> > >> > P2mapper mailing list > >> > >> > P2mapper@list.valvesoftware.**com < > P2mapper@list.valvesoftware.com > >> > > >> > >> > https://list.valvesoftware. > >> **com/cgi-bin/mailman/listinfo/**p2mapper< > >> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper> > >> > >> > > >> > >> _______________________________________________ > >> > >> P2mapper mailing list > >> > >> P2mapper@list.valvesoftware.com > >> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > >> > >> > >> > > > >> > > > >> > > > >> > > -- > >> > > --Geardev > >> > > > >> > > >> > > >> > > >> > -- > >> > --Geardev > >> > _______________________________________________ > >> > P2mapper mailing list > >> > P2mapper@list.valvesoftware.com > >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > >> > > >> > > >> > _______________________________________________ > >> > P2mapper mailing list > >> > P2mapper@list.valvesoftware.com > >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > >> > > >> _______________________________________________ > >> P2mapper mailing list > >> P2mapper@list.valvesoftware.com > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > >> > >> > >> _______________________________________________ > >> P2mapper mailing list > >> P2mapper@list.valvesoftware.com > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > >> > > > > > _______________________________________________ > P2mapper mailing list > P2mapper@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > ------------------------------ Message: 5 Date: Wed, 9 May 2012 11:42:47 -0400 From: Sylvain Douce <ch4nd...@gmail.com> To: P2 Mapper List <p2mapper@list.valvesoftware.com> Subject: Re: [P2mapper] hi P2mapper Message-ID: <CAA2EqmWT0GG92iqxP43hAr=2oxnw5o+dwunc-3vrdpcksxf...@mail.gmail.com> Content-Type: text/plain; charset=ISO-8859-1 Mine is here ! http://steamcommunity.com/sharedfiles/filedetails/?id=68520398 :) On Wed, May 9, 2012 at 1:14 AM, Christopher Dollard <cjd.d01...@gmail.com>wrote: > Thought I might throw out my first as well. I was working on the sequel to > Gamma Energy and had part of this one sketched out in a notebook. The > editor plays off my rather experimental mapping style really well. A decent > chamber like this used to take several hours to get the layout right, but > this only took one and a half., and most notably is _not_ orange. > http://steamcommunity.com/sharedfiles/filedetails/?id=68541473 > Still not perfect. I want the pistons to drop when the turrets are taken > out, and I'd like to move the positions of a few objects off the 64 grid, > not to mention a few lighting quirks and a remake of the walls in a new > style I've been using. I took a peek at it in Hammer, and it's made up > about as well as I could have hoped. If you guys can't figure it out, > preview.vmf in your portal2/sdk_content directory after previewing a map. > Actually, this makes testing the puzzles just that much easier - I suppose > you'd just have to friend someone (or make it public if you'd rather do > that). A built-in option to record someone's playthrough would be nice too. > > On Wed, May 9, 2012 at 12:25 AM, Al Anselmo <anse...@anselmo.gd> wrote: > > > Ok here it is: > > *Competurn* > > http://steamcommunity.com/sharedfiles/filedetails/?id=68497033 > > > > Feedbacks are always welcome. If you may, do it right in the Workshop > page. > > > > I can't wait for your maps, guys! > > > > On Tue, May 8, 2012 at 10:59 PM, Al Anselmo <anse...@anselmo.gd> wrote: > > > > > I literally spend all my day playing with this! I thinkg my first > chamber > > > built in PeTI is fairly great...! > > > (After some corrections I'll post the link here). > > > > > > About compiling errors: > > > > > > 1. Restart Steam. > > > 2. *Verify cache* integrity in the game > > > 3. Success > > > > > > * > > > Al Anselmo > > > *Portfolio:* *anselmo.gd | blog.anselmo.gd > > > Game Designer @ Aennova <http://www.aennova.com/> > > > > > > > > > On Tue, May 8, 2012 at 10:24 PM, Kenny Bartling <kennyawin...@aol.com > > >wrote: > > > > > >> Oh my gosh. It is great. After a few tests, i can't compile > > >> > > >> > > >> > > >> > > >> -----Original Message----- > > >> From: Al Anselmo <anse...@anselmo.gd> > > >> To: P2 Mapper List <p2mapper@list.valvesoftware.com> > > >> Sent: Mon, May 7, 2012 9:04 pm > > >> Subject: Re: [P2mapper] hi P2mapper > > >> > > >> > > >> How could I forget to post it here? > > >> > > >> Anyways, I posted about *The* awesome *Perpetual Testing Initiative > > >> *(PeTI) > > >> in my blog: > > >> http://blog.anselmo.gd/?p=677 > > >> > > >> Let's have some fun tomorrow! > > >> * > > >> Al Anselmo > > >> *Portfolio:* *anselmo.gd | blog.anselmo.gd > > >> Game and Level Designer @ Foliah <http://www.foliah.com> > > >> > > >> > > >> > > >> On Mon, May 7, 2012 at 6:17 PM, Kenny Bartling <kennyawin...@aol.com> > > >> wrote: > > >> > > >> > This is a Portal 2 mail list, not a "Spiral Nights" mail list. Talk > > >> about > > >> > PeTi > > >> > (DLC TOMORROW) > > >> > > > >> > > > >> > > > >> > -----Original Message----- > > >> > From: Cory De La Torre <mrtwovideoca...@gmail.com> > > >> > To: P2 Mapper List <p2mapper@list.valvesoftware.com> > > >> > Sent: Thu, May 3, 2012 11:09 pm > > >> > Subject: Re: [P2mapper] hi P2mapper > > >> > > > >> > > > >> > Trick room mother fucker, Trick Room. > > >> > > > >> > On Thu, May 3, 2012 at 9:08 PM, Cory De La Torre > > >> > <mrtwovideoca...@gmail.com>wrote: > > >> > > > >> > > Uh dude we are talking about the meta game usefulness, not the > > typing. > > >> > > > > >> > > > > >> > > On Thu, May 3, 2012 at 7:31 PM, Eli W. <eli.wale...@gmail.com> > > wrote: > > >> > > > > >> > >> Oh god, a conversation on this thing I can actually contribute > to? > > >> > >> Cresselia is a psychic type, it therefore has weak physical > attack > > >> and > > >> > >> strong special attack. > > >> > >> Darkrai has strong special attack and weak physical as well, also > > >> tying > > >> > in > > >> > >> with its typing. > > >> > >> Darkrai has a type advantage against cresselia, and a large > > majority > > >> of > > >> > >> others with its widespread move pool, most of which is special. > > >> > >> Raw power WINS the fight, and strategy does too, but... > > >> > >> Why put planning into a battle when it could be toppled by a > simple > > >> > >> unexpected move from a brute forcer like me? > > >> > >> Darkrai may be banned, but is beast otherwise. > > >> > >> Better than cresselia by a long shot, at least with my play > style. > > >> > >> Cresselia may be better for... well, anyone who can use psychic > > types > > >> > >> effectively, really. > > >> > >> I don't use them much as a generality. > > >> > >> On Thu, May 3, 2012 at 8:19 PM, Talan Green <talco...@mail.com> > > >> wrote: > > >> > >> > > >> > >> > Oh those things. do you play Spiral Knights? > > >> > >> > > > >> > >> > ______________________________**_________________ > > >> > >> > P2mapper mailing list > > >> > >> > P2mapper@list.valvesoftware.**com < > > P2mapper@list.valvesoftware.com > > >> > > > >> > >> > https://list.valvesoftware. > > >> **com/cgi-bin/mailman/listinfo/**p2mapper< > > >> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > > > >> > >> > > > >> > >> _______________________________________________ > > >> > >> P2mapper mailing list > > >> > >> P2mapper@list.valvesoftware.com > > >> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > >> > >> > > >> > > > > >> > > > > >> > > > > >> > > -- > > >> > > --Geardev > > >> > > > > >> > > > >> > > > >> > > > >> > -- > > >> > --Geardev > > >> > _______________________________________________ > > >> > P2mapper mailing list > > >> > P2mapper@list.valvesoftware.com > > >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > >> > > > >> > > > >> > _______________________________________________ > > >> > P2mapper mailing list > > >> > P2mapper@list.valvesoftware.com > > >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > >> > > > >> _______________________________________________ > > >> P2mapper mailing list > > >> P2mapper@list.valvesoftware.com > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > >> > > >> > > >> _______________________________________________ > > >> P2mapper mailing list > > >> P2mapper@list.valvesoftware.com > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > >> > > > > > > > > _______________________________________________ > > P2mapper mailing list > > P2mapper@list.valvesoftware.com > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > > _______________________________________________ > P2mapper mailing list > P2mapper@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > -- Sylvain DOUCE ------------------------------ _______________________________________________ P2mapper mailing list P2mapper@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper End of P2mapper Digest, Vol 12, Issue 6 ***************************************