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To subscribe or unsubscribe via the World Wide Web, visit https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper or, via email, send a message with subject or body 'help' to p2mapper-requ...@list.valvesoftware.com You can reach the person managing the list at p2mapper-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than "Re: Contents of P2mapper digest..." Today's Topics: 1. PeTI DLC (Max Davenport) 2. Re: PeTI DLC (John M. Osborne) 3. Re: PeTI DLC (dean scordilis) 4. Re: PeTI DLC (Al Anselmo) 5. Re: PeTI DLC (dean scordilis) 6. Re: PeTI DLC (Christopher Dollard) 7. Re: PeTI DLC (dean scordilis) 8. Re: PeTI DLC (Al Anselmo) ---------------------------------------------------------------------- Message: 1 Date: Thu, 10 May 2012 12:31:44 -0700 From: Max Davenport <max.davenpo...@gmail.com> To: p2mapper@list.valvesoftware.com Subject: [P2mapper] PeTI DLC Message-ID: <CAK9Otkp9Qhcrqi2-rhZsKSF2weuEvDToDZLctCU_3Wzt6wyB=g...@mail.gmail.com> Content-Type: text/plain; charset=ISO-8859-1 Hey guys! Haven't really done anything on this subscription list yet, but I have been trying out the DLC. I'm going to hopefully make a map soon, but I have tried out a couple. I'll be subscribing to everyone and try out their maps. Looking forward to getting the time and inspiration to make my own. Any suggestions for when I get started? ------------------------------ Message: 2 Date: Thu, 10 May 2012 21:39:36 +0200 From: "John M. Osborne" <john.marquis.osbo...@gmail.com> To: P2 Mapper List <p2mapper@list.valvesoftware.com> Subject: Re: [P2mapper] PeTI DLC Message-ID: <cagb4djduhytdyvgvhrp+hlhqzahfnw+bqxzyq2gg81dwnwj...@mail.gmail.com> Content-Type: text/plain; charset=ISO-8859-1 Some early advice I got when working in hammer - build the puzzle backwards. Start with the objective, write down what events you want to happen, and create the pathway that way. You can also create multiple pathways this way if that's your thing. PeTI is ridiculously easy. It feels like Google Sketchup for Portal On Thu, May 10, 2012 at 9:31 PM, Max Davenport <max.davenpo...@gmail.com> wrote: > Hey guys! ?Haven't really done anything on this subscription list yet, but > I have been trying out the DLC. ?I'm going to hopefully make a map soon, > but I have tried out a couple. ?I'll be subscribing to everyone and try out > their maps. ?Looking forward to getting the time and inspiration to make my > own. > Any suggestions for when I get started? > _______________________________________________ > P2mapper mailing list > P2mapper@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper ------------------------------ Message: 3 Date: Thu, 10 May 2012 16:47:24 -0400 From: dean scordilis <patchworkd...@gmail.com> To: P2 Mapper List <p2mapper@list.valvesoftware.com> Subject: Re: [P2mapper] PeTI DLC Message-ID: <CAHYCbDmTMjr5uhnb_VOHJ=b9j5rbyrx75zr1pusnzyu3dr2...@mail.gmail.com> Content-Type: text/plain; charset=ISO-8859-1 I wish I could make or even play maps, but I've got a mac, I'm lucky to even have Portal. But as for suggestions, I make Minecraft labyrinths instead, and I generally put mobs, traps, or falls in to add some difficulty. The enemies don't have to be numerous, but placed strategically (but also not impossible to get past). The traps, well have fun with that. The falls don't have to kill the player, but if it's enough to hinder them/ make them start over again, it should be fine. On Thu, May 10, 2012 at 3:39 PM, John M. Osborne < john.marquis.osbo...@gmail.com> wrote: > Some early advice I got when working in hammer - build the puzzle > backwards. Start with the objective, write down what events you want > to happen, and create the pathway that way. You can also create > multiple pathways this way if that's your thing. > > PeTI is ridiculously easy. It feels like Google Sketchup for Portal > > On Thu, May 10, 2012 at 9:31 PM, Max Davenport <max.davenpo...@gmail.com> > wrote: > > Hey guys! Haven't really done anything on this subscription list yet, > but > > I have been trying out the DLC. I'm going to hopefully make a map soon, > > but I have tried out a couple. I'll be subscribing to everyone and try > out > > their maps. Looking forward to getting the time and inspiration to make > my > > own. > > Any suggestions for when I get started? > > _______________________________________________ > > P2mapper mailing list > > P2mapper@list.valvesoftware.com > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > _______________________________________________ > P2mapper mailing list > P2mapper@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > ------------------------------ Message: 4 Date: Thu, 10 May 2012 18:05:57 -0300 From: Al Anselmo <anse...@anselmo.gd> To: P2 Mapper List <p2mapper@list.valvesoftware.com> Subject: Re: [P2mapper] PeTI DLC Message-ID: <CALfFUmRUVChAKaAd9k7u6vtMz3dBevy3RGFCvdB+NdZTY+EZ=q...@mail.gmail.com> Content-Type: text/plain; charset=ISO-8859-1 Well if you can play Portal 2 - which also plays in Mac - you should be able to play Community Test Chambers. Have you tried to use the PeTI? On Thu, May 10, 2012 at 5:47 PM, dean scordilis <patchworkd...@gmail.com>wrote: > I wish I could make or even play maps, but I've got a mac, I'm lucky to > even have Portal. But as for suggestions, I make Minecraft labyrinths > instead, and I generally put mobs, traps, or falls in to add some > difficulty. The enemies don't have to be numerous, but placed strategically > (but also not impossible to get past). The traps, well have fun with that. > The falls don't have to kill the player, but if it's enough to hinder them/ > make them start over again, it should be fine. > > On Thu, May 10, 2012 at 3:39 PM, John M. Osborne < > john.marquis.osbo...@gmail.com> wrote: > > > Some early advice I got when working in hammer - build the puzzle > > backwards. Start with the objective, write down what events you want > > to happen, and create the pathway that way. You can also create > > multiple pathways this way if that's your thing. > > > > PeTI is ridiculously easy. It feels like Google Sketchup for Portal > > > > On Thu, May 10, 2012 at 9:31 PM, Max Davenport <max.davenpo...@gmail.com > > > > wrote: > > > Hey guys! Haven't really done anything on this subscription list yet, > > but > > > I have been trying out the DLC. I'm going to hopefully make a map > soon, > > > but I have tried out a couple. I'll be subscribing to everyone and try > > out > > > their maps. Looking forward to getting the time and inspiration to > make > > my > > > own. > > > Any suggestions for when I get started? > > > _______________________________________________ > > > P2mapper mailing list > > > P2mapper@list.valvesoftware.com > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > > > _______________________________________________ > > P2mapper mailing list > > P2mapper@list.valvesoftware.com > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > > _______________________________________________ > P2mapper mailing list > P2mapper@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > ------------------------------ Message: 5 Date: Thu, 10 May 2012 19:17:37 -0400 From: dean scordilis <patchworkd...@gmail.com> To: P2 Mapper List <p2mapper@list.valvesoftware.com> Subject: Re: [P2mapper] PeTI DLC Message-ID: <cahycbdn8gh3vyaby3ao7wpy8zpbnoc49deg5gwhiokpusmc...@mail.gmail.com> Content-Type: text/plain; charset=ISO-8859-1 Where is it located? On Thu, May 10, 2012 at 5:05 PM, Al Anselmo <anse...@anselmo.gd> wrote: > Well if you can play Portal 2 - which also plays in Mac - you should be > able to play Community Test Chambers. > Have you tried to use the PeTI? > > On Thu, May 10, 2012 at 5:47 PM, dean scordilis <patchworkd...@gmail.com > >wrote: > > > I wish I could make or even play maps, but I've got a mac, I'm lucky to > > even have Portal. But as for suggestions, I make Minecraft labyrinths > > instead, and I generally put mobs, traps, or falls in to add some > > difficulty. The enemies don't have to be numerous, but placed > strategically > > (but also not impossible to get past). The traps, well have fun with > that. > > The falls don't have to kill the player, but if it's enough to hinder > them/ > > make them start over again, it should be fine. > > > > On Thu, May 10, 2012 at 3:39 PM, John M. Osborne < > > john.marquis.osbo...@gmail.com> wrote: > > > > > Some early advice I got when working in hammer - build the puzzle > > > backwards. Start with the objective, write down what events you want > > > to happen, and create the pathway that way. You can also create > > > multiple pathways this way if that's your thing. > > > > > > PeTI is ridiculously easy. It feels like Google Sketchup for Portal > > > > > > On Thu, May 10, 2012 at 9:31 PM, Max Davenport < > max.davenpo...@gmail.com > > > > > > wrote: > > > > Hey guys! Haven't really done anything on this subscription list > yet, > > > but > > > > I have been trying out the DLC. I'm going to hopefully make a map > > soon, > > > > but I have tried out a couple. I'll be subscribing to everyone and > try > > > out > > > > their maps. Looking forward to getting the time and inspiration to > > make > > > my > > > > own. > > > > Any suggestions for when I get started? > > > > _______________________________________________ > > > > P2mapper mailing list > > > > P2mapper@list.valvesoftware.com > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > > > > > _______________________________________________ > > > P2mapper mailing list > > > P2mapper@list.valvesoftware.com > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > > > > _______________________________________________ > > P2mapper mailing list > > P2mapper@list.valvesoftware.com > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > > _______________________________________________ > P2mapper mailing list > P2mapper@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > ------------------------------ Message: 6 Date: Thu, 10 May 2012 19:20:59 -0400 From: Christopher Dollard <cjd.d01...@gmail.com> To: P2 Mapper List <p2mapper@list.valvesoftware.com> Subject: Re: [P2mapper] PeTI DLC Message-ID: <cacvoggoqlrlbnpsx2ds7sd+8duq_enzbi1tegmno4ywaiv-...@mail.gmail.com> Content-Type: text/plain; charset=ISO-8859-1 It's on the main menu of the game. "Community Levels" or something On Thu, May 10, 2012 at 7:17 PM, dean scordilis <patchworkd...@gmail.com>wrote: > Where is it located? > > On Thu, May 10, 2012 at 5:05 PM, Al Anselmo <anse...@anselmo.gd> wrote: > > > Well if you can play Portal 2 - which also plays in Mac - you should be > > able to play Community Test Chambers. > > Have you tried to use the PeTI? > > > > On Thu, May 10, 2012 at 5:47 PM, dean scordilis <patchworkd...@gmail.com > > >wrote: > > > > > I wish I could make or even play maps, but I've got a mac, I'm lucky to > > > even have Portal. But as for suggestions, I make Minecraft labyrinths > > > instead, and I generally put mobs, traps, or falls in to add some > > > difficulty. The enemies don't have to be numerous, but placed > > strategically > > > (but also not impossible to get past). The traps, well have fun with > > that. > > > The falls don't have to kill the player, but if it's enough to hinder > > them/ > > > make them start over again, it should be fine. > > > > > > On Thu, May 10, 2012 at 3:39 PM, John M. Osborne < > > > john.marquis.osbo...@gmail.com> wrote: > > > > > > > Some early advice I got when working in hammer - build the puzzle > > > > backwards. Start with the objective, write down what events you want > > > > to happen, and create the pathway that way. You can also create > > > > multiple pathways this way if that's your thing. > > > > > > > > PeTI is ridiculously easy. It feels like Google Sketchup for Portal > > > > > > > > On Thu, May 10, 2012 at 9:31 PM, Max Davenport < > > max.davenpo...@gmail.com > > > > > > > > wrote: > > > > > Hey guys! Haven't really done anything on this subscription list > > yet, > > > > but > > > > > I have been trying out the DLC. I'm going to hopefully make a map > > > soon, > > > > > but I have tried out a couple. I'll be subscribing to everyone and > > try > > > > out > > > > > their maps. Looking forward to getting the time and inspiration to > > > make > > > > my > > > > > own. > > > > > Any suggestions for when I get started? > > > > > _______________________________________________ > > > > > P2mapper mailing list > > > > > P2mapper@list.valvesoftware.com > > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > > > > > > > _______________________________________________ > > > > P2mapper mailing list > > > > P2mapper@list.valvesoftware.com > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > > > > > > _______________________________________________ > > > P2mapper mailing list > > > P2mapper@list.valvesoftware.com > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > > > > _______________________________________________ > > P2mapper mailing list > > P2mapper@list.valvesoftware.com > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > > _______________________________________________ > P2mapper mailing list > P2mapper@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > ------------------------------ Message: 7 Date: Thu, 10 May 2012 19:29:13 -0400 From: dean scordilis <patchworkd...@gmail.com> To: P2 Mapper List <p2mapper@list.valvesoftware.com> Subject: Re: [P2mapper] PeTI DLC Message-ID: <CAHYCbDmST8uUPJcciRo+uGTOHFDJUe=Lm5_U5YayV===sst...@mail.gmail.com> Content-Type: text/plain; charset=ISO-8859-1 Found it. My game was updating, so it just appeared on the menu. Thanks. On Thu, May 10, 2012 at 7:20 PM, Christopher Dollard <cjd.d01...@gmail.com>wrote: > It's on the main menu of the game. "Community Levels" or something > > On Thu, May 10, 2012 at 7:17 PM, dean scordilis <patchworkd...@gmail.com > >wrote: > > > Where is it located? > > > > On Thu, May 10, 2012 at 5:05 PM, Al Anselmo <anse...@anselmo.gd> wrote: > > > > > Well if you can play Portal 2 - which also plays in Mac - you should be > > > able to play Community Test Chambers. > > > Have you tried to use the PeTI? > > > > > > On Thu, May 10, 2012 at 5:47 PM, dean scordilis < > patchworkd...@gmail.com > > > >wrote: > > > > > > > I wish I could make or even play maps, but I've got a mac, I'm lucky > to > > > > even have Portal. But as for suggestions, I make Minecraft labyrinths > > > > instead, and I generally put mobs, traps, or falls in to add some > > > > difficulty. The enemies don't have to be numerous, but placed > > > strategically > > > > (but also not impossible to get past). The traps, well have fun with > > > that. > > > > The falls don't have to kill the player, but if it's enough to hinder > > > them/ > > > > make them start over again, it should be fine. > > > > > > > > On Thu, May 10, 2012 at 3:39 PM, John M. Osborne < > > > > john.marquis.osbo...@gmail.com> wrote: > > > > > > > > > Some early advice I got when working in hammer - build the puzzle > > > > > backwards. Start with the objective, write down what events you > want > > > > > to happen, and create the pathway that way. You can also create > > > > > multiple pathways this way if that's your thing. > > > > > > > > > > PeTI is ridiculously easy. It feels like Google Sketchup for > Portal > > > > > > > > > > On Thu, May 10, 2012 at 9:31 PM, Max Davenport < > > > max.davenpo...@gmail.com > > > > > > > > > > wrote: > > > > > > Hey guys! Haven't really done anything on this subscription list > > > yet, > > > > > but > > > > > > I have been trying out the DLC. I'm going to hopefully make a > map > > > > soon, > > > > > > but I have tried out a couple. I'll be subscribing to everyone > and > > > try > > > > > out > > > > > > their maps. Looking forward to getting the time and inspiration > to > > > > make > > > > > my > > > > > > own. > > > > > > Any suggestions for when I get started? > > > > > > _______________________________________________ > > > > > > P2mapper mailing list > > > > > > P2mapper@list.valvesoftware.com > > > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > > > > > > > > > _______________________________________________ > > > > > P2mapper mailing list > > > > > P2mapper@list.valvesoftware.com > > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > > > > > > > > _______________________________________________ > > > > P2mapper mailing list > > > > P2mapper@list.valvesoftware.com > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > > > > > > _______________________________________________ > > > P2mapper mailing list > > > P2mapper@list.valvesoftware.com > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > > > > _______________________________________________ > > P2mapper mailing list > > P2mapper@list.valvesoftware.com > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > > _______________________________________________ > P2mapper mailing list > P2mapper@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > ------------------------------ Message: 8 Date: Thu, 10 May 2012 20:29:06 -0300 From: Al Anselmo <anse...@anselmo.gd> To: P2 Mapper List <p2mapper@list.valvesoftware.com> Subject: Re: [P2mapper] PeTI DLC Message-ID: <CALfFUmTMMu=fQkoSh2uqn_eyyy=uq6mxnqgokvcuk9e2dvf...@mail.gmail.com> Content-Type: text/plain; charset=ISO-8859-1 It is the third Main Menu button. Community Test Chambers On Thu, May 10, 2012 at 8:20 PM, Christopher Dollard <cjd.d01...@gmail.com>wrote: > It's on the main menu of the game. "Community Levels" or something > > On Thu, May 10, 2012 at 7:17 PM, dean scordilis <patchworkd...@gmail.com > >wrote: > > > Where is it located? > > > > On Thu, May 10, 2012 at 5:05 PM, Al Anselmo <anse...@anselmo.gd> wrote: > > > > > Well if you can play Portal 2 - which also plays in Mac - you should be > > > able to play Community Test Chambers. > > > Have you tried to use the PeTI? > > > > > > On Thu, May 10, 2012 at 5:47 PM, dean scordilis < > patchworkd...@gmail.com > > > >wrote: > > > > > > > I wish I could make or even play maps, but I've got a mac, I'm lucky > to > > > > even have Portal. But as for suggestions, I make Minecraft labyrinths > > > > instead, and I generally put mobs, traps, or falls in to add some > > > > difficulty. The enemies don't have to be numerous, but placed > > > strategically > > > > (but also not impossible to get past). The traps, well have fun with > > > that. > > > > The falls don't have to kill the player, but if it's enough to hinder > > > them/ > > > > make them start over again, it should be fine. > > > > > > > > On Thu, May 10, 2012 at 3:39 PM, John M. Osborne < > > > > john.marquis.osbo...@gmail.com> wrote: > > > > > > > > > Some early advice I got when working in hammer - build the puzzle > > > > > backwards. Start with the objective, write down what events you > want > > > > > to happen, and create the pathway that way. You can also create > > > > > multiple pathways this way if that's your thing. > > > > > > > > > > PeTI is ridiculously easy. It feels like Google Sketchup for > Portal > > > > > > > > > > On Thu, May 10, 2012 at 9:31 PM, Max Davenport < > > > max.davenpo...@gmail.com > > > > > > > > > > wrote: > > > > > > Hey guys! Haven't really done anything on this subscription list > > > yet, > > > > > but > > > > > > I have been trying out the DLC. I'm going to hopefully make a > map > > > > soon, > > > > > > but I have tried out a couple. I'll be subscribing to everyone > and > > > try > > > > > out > > > > > > their maps. Looking forward to getting the time and inspiration > to > > > > make > > > > > my > > > > > > own. > > > > > > Any suggestions for when I get started? > > > > > > _______________________________________________ > > > > > > P2mapper mailing list > > > > > > P2mapper@list.valvesoftware.com > > > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > > > > > > > > > _______________________________________________ > > > > > P2mapper mailing list > > > > > P2mapper@list.valvesoftware.com > > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > > > > > > > > _______________________________________________ > > > > P2mapper mailing list > > > > P2mapper@list.valvesoftware.com > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > > > > > > _______________________________________________ > > > P2mapper mailing list > > > P2mapper@list.valvesoftware.com > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > > > > _______________________________________________ > > P2mapper mailing list > > P2mapper@list.valvesoftware.com > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > > _______________________________________________ > P2mapper mailing list > P2mapper@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > ------------------------------ _______________________________________________ P2mapper mailing list P2mapper@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper End of P2mapper Digest, Vol 12, Issue 8 ***************************************