P.S. I have begun work on P5EEx::Blue::TemplateEngine::TemplateToolkit. If anyone who knows Mason or AxKit would like to help, I would be happy for you to work on P5EEx::Blue::TemplateEngine::Mason or P5EEx::Blue::TemplateEngine::AxKit.
I know as well as anyone that all of this is still in the proof-of-concept phase. I don't know how all of this is going to work out, but I'm doing my best to give it a chance. If others don't volunteer to try stuff out, that's OK. The proofs of concept will just have to wait until I get around to them and in the order in which they interest me. Stephen At 05:59 PM 3/21/2002 -0500, Stephen Adkins wrote: >At 05:38 PM 3/21/2002 -0500, Terrence Brannon wrote: >>On Thursday, March 21, 2002, at 10:20 AM, Stephen Adkins wrote: >>>> * I have long sought a way to create complex HTML UI's out of >>>> reusable components (widgets) >>In what way does this approach differ/surpass the approach of >> [1] HTML::Mason >> [2] AxKit > >Hi, > >I am not an expert on these two systems, so I will make some guesses >in order to try to answer your question. > >I believe they both present essentially a "TemplateEngine" approach >to user interfaces. So P5EE has a TemplateEngine Service (envisioned, >not yet fleshed out). Those two systems may or may not have a >Widget concept already established.