> > But this is rather to slow.
> >
> > Is there anyting like double buffering or s.th else, what would make it
> > more "fluid" to the user?
>
> I haven't done it myself, but here is a good article that covers double
> buffering. I suppose you could WndDrawChars to an offscreen window and then
> just use WinCopyRectangle. But why are you erasing the screen, why not just
> WinScrollRectangle and just draw the new line that becomes visible.
>
> http://oasis.palm.com/devzone/knowledgebasearticle.cfm?article_id=1148
i also have source code to a double buffered 3D cube.
http://www.hig.se/~ardiri/development/palmIII/index.html
i use this feature to get smooth scrolling in LodeRunner.
if you want some help, email me directly.
az.
--
Aaron Ardiri
Lecturer http://www.hig.se/~ardiri/
University-College i G�vle mailto:[EMAIL PROTECTED]
SE 801 76 G�vle SWEDEN
Tel: +46 26 64 87 38 Fax: +46 26 64 87 88
Mob: +46 70 352 8192 A/H: +46 26 10 16 11