I've been trying to learn the CW IDE and understand the Reptoids project at
the same time and have a few questions:
1) Why the various resource files ? Why not put it in one resource file and
let Constructor take care of the .h file ?
2) What exactly happens to those resource files when a make occurs? Are they
all mashed together in some data segment and judicious use of id numbers
keep it all straight?
I'm trying to use that code as a starting point for some game code of my own
but I think I maybe better off starting out with smaller hunks of code and
building the project up.
Any ideas or comments ?
Tom
[EMAIL PROTECTED]