It should be on your CodeWarrior CD in the "Palm OS Examples" folder.
-E
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf
> Of Rubin, Dan
> Sent: Thursday, December 02, 1999 11:08 AM
> To: [EMAIL PROTECTED]
> Subject: RE: Codewarrior & Reptoids Code (newbie question)
>
>
> Hi,
>
> Where can I find the source code to Reptoids, HardBall and
> SubHunt? I did a
> search and came up empty?
>
> Thanks
> - Dan
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
> > Sent: Thursday, December 02, 1999 12:56 AM
> > To: [EMAIL PROTECTED]
> > Cc: [EMAIL PROTECTED]
> > Subject: Re: Codewarrior & Reptoids Code (newbie question)
> >
> >
> >
> >
> > >I've been trying to learn the CW IDE and understand the
> > Reptoids project
> >
> > I really like questions about techniques in Reptoids. I
> > don't get very many so
> > I'll just answer these. :)
> >
> >
> > >1) Why the various resource files ? Why not put it in one
> > resource file and
> > let Constructor take care of the .h file ?
> >
> > Reptoids was developed using ResEdit instead of with
> > Constructor. If you're
> > using Constructor, you're better off keeping everything in
> > one resource file
> > because it eliminates duplicate version numbers and app names.
> >
> >
> > >2) What exactly happens to those resource files when a make
> > occurs? Are they
> > all mashed together in some data segment and judicious use of
> > id numbers
> > keep it all straight?
> >
> > All of the UI resources are mashed into a tFRM resource and
> > good use of numbers
> > keeps them all straight. Menus and strings and alert and so
> > on have their own
> > resources. You can see this if you use PalmDebugger.
> >
> >
> > >I'm trying to use that code as a starting point for some
> > game code of my own
> > but I think I maybe better off starting out with smaller
> > hunks of code and
> > building the project up.
> >
> > The source code to HardBall and SubHunt are also available,
> > with HardBall being
> > the simplest. I recommend starting with HardBall. At least,
> > that's what I
> > did... :)
> >
> >
> > -Roger Flores
> >
> >
> >
>
>