It should be on your CodeWarrior CD in the "Palm OS Examples" folder.

-E

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf
> Of Rubin, Dan
> Sent: Thursday, December 02, 1999 11:08 AM
> To: [EMAIL PROTECTED]
> Subject: RE: Codewarrior & Reptoids Code (newbie question)
> 
> 
> Hi,
> 
> Where can I find the source code to Reptoids, HardBall and 
> SubHunt?  I did a
> search and came up empty?
> 
> Thanks
> - Dan
> 
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
> > Sent: Thursday, December 02, 1999 12:56 AM
> > To: [EMAIL PROTECTED]
> > Cc: [EMAIL PROTECTED]
> > Subject: Re: Codewarrior & Reptoids Code (newbie question)
> > 
> > 
> > 
> > 
> > >I've been trying to learn the CW IDE and understand the 
> > Reptoids project
> > 
> >  I really like questions about techniques in Reptoids. I 
> > don't get very many so
> > I'll just answer these. :)
> > 
> > 
> > >1) Why the various resource files ? Why not put it in one 
> > resource file and
> > let Constructor take care of the .h file ?
> > 
> > Reptoids was developed using ResEdit instead of with 
> > Constructor.  If you're
> > using Constructor, you're better off keeping everything in 
> > one resource file
> > because it eliminates duplicate version numbers and app names.
> > 
> > 
> > >2) What exactly happens to those resource files when a make 
> > occurs? Are they
> > all mashed together in some data segment and judicious use of 
> > id numbers
> > keep it all straight?
> > 
> > All of the UI resources are mashed into a tFRM resource and 
> > good use of numbers
> > keeps them all straight.  Menus and strings and alert and so 
> > on have their own
> > resources.  You can see this if you use PalmDebugger.
> > 
> > 
> > >I'm trying to use that code as a starting point for some 
> > game code of my own
> > but I think I maybe better off starting out with smaller 
> > hunks of code and
> > building the project up.
> > 
> > The source code to HardBall and SubHunt are also available, 
> > with HardBall being
> > the simplest.  I recommend starting with HardBall.  At least, 
> > that's what I
> > did... :)
> > 
> > 
> > -Roger Flores
> > 
> > 
> > 
> 
> 

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