I have written a Sokoban game.  It runs fine on all of
the emulators and simulators that I have.  I runs fine
on my Treo680.  It runs fine on a friend's Treo650.

BUT--on another Treo650 it has a couple of strange
behaviors.  First, the penDownEvent works just fine,
but the penMoveEvent doesn't seem to register.  I know
that the Treo in question *can* handle penMove events.
The sliders in other apps work.  Second, on the
malfunctioning Treo, some very specific WinDrawBitmap
functions fail.

Does anyone have a "hey, you probably didn't think
about" solution to offer?  In the meantime, I'm back
to the debugger.

Titus sends



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