I have written a Sokoban game. It runs fine on all of the emulators and simulators that I have. I runs fine on my Treo680. It runs fine on a friend's Treo650.
BUT--on another Treo650 it has a couple of strange behaviors. First, the penDownEvent works just fine, but the penMoveEvent doesn't seem to register. I know that the Treo in question *can* handle penMove events. The sliders in other apps work. Second, on the malfunctioning Treo, some very specific WinDrawBitmap functions fail. Does anyone have a "hey, you probably didn't think about" solution to offer? In the meantime, I'm back to the debugger. Titus sends -- For information on using the ACCESS Developer Forums, or to unsubscribe, please see http://www.access-company.com/developers/forums/
