some installed software, especially hacks, can make problems

also if your game usesmore dynamic memory check it if you have enough, it
happened to me that my own treo650 had 300kb more free dynamic memory then
another treo650 (mine was gsm unlocked, this with low memory was sprint), again
it can be because of brand or because of installed apps

the best way to try is to test application on treo after hardreset. if it works
then problem is caused by something installed

Titus wrote:
> I have written a Sokoban game.  It runs fine on all of
> the emulators and simulators that I have.  I runs fine
> on my Treo680.  It runs fine on a friend's Treo650.
> 
> BUT--on another Treo650 it has a couple of strange
> behaviors.  First, the penDownEvent works just fine,
> but the penMoveEvent doesn't seem to register.  I know
> that the Treo in question *can* handle penMove events.
> The sliders in other apps work.  Second, on the
> malfunctioning Treo, some very specific WinDrawBitmap
> functions fail.
> 
> Does anyone have a "hey, you probably didn't think
> about" solution to offer?  In the meantime, I'm back
> to the debugger.
> 
> Titus sends
> 
> 
> 

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