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"Sean L. Gilley" wrote:
> 
> > Another possible option is not to allow input via the built-in
> > keyboard and use your own.
> 
> Uh, from a user interface standpoint, that's a really bad idea.  A
> user shouldn't have to relearn system functions (like keyboard use)
> to use your application.  When they tap on the keyboard icon, they
> should get the keyboard.
> 
> I guess if you created one that was *completely* identical to the
> system keyboard, in use, functionality, and look, then it'd be
> okay.
> 
> Sean.

I think you missed the point here.  The built-in input functions are
not very well suited for entering passwords.  Graffiti is bad
because, if you're masking the input, you don't know if the letter
you wrote is the letter you meant.  You can't use the built-in
keyboard because it echoes the characters you type in.

No one said "replace the builtin keyboard".  They said "don't allow
use of the built-in keyboard".  There's a subtle difference.  When a
user presses the "keyboard" button, they get no keyboard, not a
different one.

The best method I've seen, used in Secret!(and other apps I'm sure),
is to create an on-screen keypad or keyboard as part of the password
entry form, and provide feedback as to which key was pressed by
flashing it.  A keyboard is not a new user paradigm that needs to be
learned.  This gives the added advantage that the program could
jumble the keypad every time, giving another level of protection.

- -- 
Brian Mathis
Direct Edge
http://www.directedge.com

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