> 2. The normal way to display a bitmap is to draw it.with WinDrawBitmap().
Hmm...well that means in Constructor, for each 'light' on the screen, I'd
have to put 2 bitmaps on top of each other, label them differently, and make
sure they are lined up perfect. Anytime I'd want to change the bitmap, Id
have to erase it and then WinDrawBitmap the one I want? So instead of 6 Form
Bitmap resources I'd have 12. Am I missing something? It sound like a waste
and makes it more confusing.
I dont understand why youd want to do this if you could just have one Form
Bitmap resource and change the bitmap associated with that one (for each
'light').
The way you describe is actually the way I did it in the past. I forgot
about that. But it was only for one 'connection status' icon. I now have 6
'lights' I want to show.
Thanks
-Mike
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