> MemHandle devilBunnyH = DmGetResource(bitmapRsc, DevilBunnySmallBitmap);
> WinDrawBitmap(bitmap, x, y);
> DmReleaseResource(devilBunnyH);
Gee, that makes things much easier. For some reason I was under the
impression you needed a form bitmap for every bitmap on the screen....that
you couldnt draw a 'raw' bitmap resource to the screen without a form bitmap
object I always wondered why they did that, it seemed so awkward to have to
do that. Wow, I got lots of code to change! :c)
Thanks!!
This forum is great!
Happy holidays everyone.
-Mike
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