> MemHandle devilBunnyH = DmGetResource(bitmapRsc, DevilBunnySmallBitmap);
> WinDrawBitmap(bitmap, x, y);
> DmReleaseResource(devilBunnyH);

Gee, that makes things much easier.  For some reason I was under the
impression you needed a form bitmap for every bitmap on the screen....that
you couldnt draw a 'raw' bitmap resource to the screen without a form bitmap
object  I always wondered why they did that, it seemed so awkward to have to
do that.  Wow, I got lots of code to change!  :c)

Thanks!!
This forum is great!

Happy holidays everyone.
-Mike



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