Khaki Wizard escreveu:
Hi, all:

Is it possible to use BmpCreate() to create a bitmap
larger than 64KB, say 640x480 8bpp, and use it to
build an offscreen window for double-buffer paint
purpose?

Actually you cannot create any resource larger than 64kb on PalmOS, unless you do it on the memory card or split in several 64k blocks.



Or I have to draw such large dynamic BMP with
WinDrawPixel() directly on the screen?

Urgh, that would be very ugly... You can split your resource (image or anything you want) and make blocks to render on the screen.


Aaron, that's with you. :)

-- J. Machado
-- [EMAIL PROTECTED]


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