Hi, all:
Is it possible to use BmpCreate() to create a bitmap larger than 64KB, say 640x480 8bpp, and use it to build an offscreen window for double-buffer paint purpose?
Actually you cannot create any resource larger than 64kb on PalmOS, unless you do it on the memory card or split in several 64k blocks.
Or I have to draw such large dynamic BMP with WinDrawPixel() directly on the screen?
Urgh, that would be very ugly... You can split your resource (image or anything you want) and make blocks to render on the screen.
Aaron, that's with you. :)
-- J. Machado
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