Are you using FtrPtrNew to allocate storage memory to store the image data? I'm wondering whether it is efficient enough for fast rendering, if I have frequent update to the bitmap.
So what is better? 1. Use BmpCreate to allocate a bitmap > 64Kb for double buffer. I think performance is nice, but... 2. Use FtrPtrNew to allocate storage memory, the performance is a problem. Any suggestions? For my app, it is a large bitmap with frequent pixel update (not very frequent, like per several seconds). Thanks, --- Aaron Ardiri <[EMAIL PROTECTED]> wrote: > > Aaron, that's with you. :) > > heh.. i actually have code that can smooth scroll > any size bitmap > (limited to the size of the data storage area, not > heap *g*) --> > ie: i have had 2048x2048 8bpp image scrolling very > smoothly. > > its all about graphics programming primitives. loads > of books on > the subject, i'd suggest reading some :) > > --- > Aaron Ardiri > [EMAIL PROTECTED] > CEO - CTO > +46 70 656 1143 > Mobile Wizardry > http://www.mobilewizardry.com/ > > > -- > For information on using the Palm Developer Forums, > or to unsubscribe, please see http://www.palmos.com/dev/support/forums/ __________________________________ Do you Yahoo!? Yahoo! SiteBuilder - Free, easy-to-use web site design software http://sitebuilder.yahoo.com -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/