> 1. Use BmpGetBitDepth() to get the depth of the 'Tbmp' resource.
> 2. Use BmpCreate to create a new bitmap on the dynamic heap with the
width,
> height, and depth parameters you need.
> 3. Use WinCreateBitmapWindow() on this new bitmap to turn it into a window
> you can draw into.
> 4. Set the new window as the draw window and draw the 'Tbmp' resource into
> it. This will automatically uncompress the 'Tbmp' resource.

As I mentionned earlier, this does not seem to work with 1-bit depth bitmaps
on OS 5 devices. See:

http://www.escribe.com/computing/pcpqa/m81373.html

Pascal




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