>>The simulator doesn't run ARM code.  If there's a DLL version of the
PACE Native Object provided with the library, that can be used, but
otherwise you'll need to test on a real device.

>yes, this part I know  :) .  I have the dll in the correct folder, at
least I think I do.  I'm assuming the call into the dll would crash or
at least return an error if things were not right...?  I'll test that
just to verify.  thanks, ben.


okay, so the dll wasn't in the correct directory (or more accurately the
code wasn't looking where I had the dll) and there was no indication
that the dll wasn't actually being called.  but that's fixed and now the
picture shows up in the simulator.

however, I'm still unable to test its performance on the actual device
because of the build warning regarding the resource (I'm assuming this
is the armlet) being too big.  in digging through the archives I've
found information about building the pno so that it has a .sbin instead
of a .bin extension if it's bigger than 64,000 bytes, but since this is
a project I got from matthew with the resource already built, this is
beyond my control at this point, yes?

thanks,
patti


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