> The syncNotify message isn't sent using a thread that has access
> to the user interface system.
Oh, I see! Is that true only for the sysAppLaunchCmdSyncNotify launch code or
also for some other launch codes, and, if the latter - for which ones?
> The way to do UI is to have your syncNotify handler set an alarm
> for the near future, then in the alarm handler do UI, since
> the alarm handler will actually switch to your application and
> give it appropriate context.
I thought about this but it wasn't worth the effort for the trivial
proof-of-concept thing I was writing, so I ended up displaying a messages by
writing directly to the screen:
void DisplayString (Char *str)
{
Coord width, height, x, y;
WinHandle win;
RectangleType rect;
Err err;
Int16 len;
len = StrLen (str);
width = FntCharsWidth (str, len) + 8;
height = FntCharHeight () + 6;
x = (160 - width) / 2;
y = (160 - height) / 2;
RctSetRectangle (&rect, x, y, width, height);
win = WinSaveBits (&rect, &err);
WinEraseRectangle (&rect, 0);
WinDrawRectangleFrame (dialogFrame, &rect);
WinDrawChars (str, len, x + 4, y + 3);
SysTaskDelay (SysTicksPerSecond () * 5);
WinRestoreBits (win, x, y);
}
However, for other parts of my real application I need to know during which
other launch codes (and maybe event notifications?) I am not allowed to use the
user interface - so, could you please elaborate on that or point me to some
source that describes it? Thanks in advance.
Regards,
Vesselin
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