What the author has done is to create a bitmap 160x160 the used MemMove to copy the back buffer to the screen, this makes you get a weird double image when you play the game.
To make games backwardly compatible (and only low res) they should use a a bitmap window, and use a copy rectangle routine to move it to the screen. This causes Pixel doubling (or more), so the game looks low-res and blocky, but at least it works. If you want to see what I mean try my freeware game CaveRun ( look on PalmGear for it) I think it should work with a T5. Chris Brooks p.s. I really must make it hi-res at some point, it's not hard. ----- Original Message ----- From: Michal Seliga <[EMAIL PROTECTED]> Newsgroups: palm-dev-forum To: Palm Developer Forum <[email protected]> Sent: Tuesday, April 26, 2005 3:35 PM Subject: hires mode - is it possible to switch it off? > i downloaded trial of game called napalm racer and i noticed this line in readme > 'In Sony Clie NECESSARY DISABLE HiRes for game and editor.' > > now, is it possible to do it on tungsten t5 as well? or is there any other > possibility to run software which depends on low resolution? most of older games > i have seen don't work (the don't crash but image is drawn twice and only on top > of screen and it is completely unusable...) > > this isn't something i need to stay alive, but if anyone has any solution it > would be nice.... > > -- > For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/ -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
