You can trap MemMove, but you would have to test the destination address was
on the display. and I think the address of the display is different for each
model.

If you got it wrong you could land up writing over all sorts of stuff. I see
alot of hard resets and not much else.

Your best bet is to hassle the developer.

Chris.


----- Original Message -----
From: Michal Seliga <[EMAIL PROTECTED]>
Newsgroups: palm-dev-forum
To: Palm Developer Forum <[email protected]>
Sent: Tuesday, April 26, 2005 4:25 PM
Subject: Re: hires mode - is it possible to switch it off?


> i knew that, the question is if it is possible to make it work without
sources
> for application....
>
> maybe with some hack which would test if target for MemMove is screen and
if yes
> then it could do this pixel doubling internally... with arm code it could
be
> possible (slow but at least it would work) - problem is that i have no
idea how
> to change MemMove api with my code, i know nothing about hacks and
traps...
>
> Chris Brooks wrote:
> > What the author has done is to create a bitmap 160x160 the used MemMove
to
> > copy the back buffer to the screen, this makes you get a weird double
image
> > when you play the game.
> >
> > To make games backwardly compatible (and only low res) they should use a
a
> > bitmap window, and use a copy rectangle routine to move it to the
screen.
> > This causes Pixel doubling (or more), so the game looks low-res and
blocky,
> > but at least it works.
> >
> > If you want to see what I mean try my freeware game CaveRun ( look on
> > PalmGear for it) I think it should work with a T5.
> >
> >
> >
> > Chris Brooks
> >
> > p.s. I really must make it hi-res at some point, it's not hard.
> >
> >
> > ----- Original Message -----
> > From: Michal Seliga <[EMAIL PROTECTED]>
> > Newsgroups: palm-dev-forum
> > To: Palm Developer Forum <[email protected]>
> > Sent: Tuesday, April 26, 2005 3:35 PM
> > Subject: hires mode - is it possible to switch it off?
> >
> >
> >
> >>i downloaded trial of game called napalm racer and i noticed this line
in
> >
> > readme
> >
> >>'In Sony Clie NECESSARY DISABLE HiRes for game and editor.'
> >>
> >>now, is it possible to do it on tungsten t5 as well? or is there any
other
> >>possibility to run software which depends on low resolution? most of
older
> >
> > games
> >
> >>i have seen don't work (the don't crash but image is drawn twice and
only
> >
> > on top
> >
> >>of screen and it is completely unusable...)
> >>
> >>this isn't something i need to stay alive, but if anyone has any
solution
> >
> > it
> >
> >>would be nice....
> >>
> >>--
> >>For information on using the Palm Developer Forums, or to unsubscribe,
> >
> > please see http://www.palmos.com/dev/support/forums/
> >
> >
> >
> >
>
> --
> For information on using the Palm Developer Forums, or to unsubscribe,
please see http://www.palmos.com/dev/support/forums/




-- 
For information on using the Palm Developer Forums, or to unsubscribe, please 
see http://www.palmos.com/dev/support/forums/

Reply via email to