Hey Utkarsh,

Thanks for clearing that up for me. At least that makes it easier to get rid of 
the Qt dependencies I was running into -- I can just focus on modified server 
executables packaging which will include my plugin libraries.

Talk to you later,
-Eric


On May 11, 2010, at 5:09 PM, Utkarsh Ayachit wrote:

> Eric,
> 
> You are correct, there's no way for pvpython/pvbatch to know about
> your plugins currently, nor is there a way to create "custom pvbatch
> or pvpython" executables. You will have to do an explicit LoadPlugin()
> in your python scripts.
> 
> Utkarsh
> 
> On Tue, May 11, 2010 at 2:46 PM, Eric E. Monson <emon...@cs.duke.edu> wrote:
>> Hey again,
>> 
>> Okay, so I was able to solve #1: There was a cmake variable that wasn't set 
>> (i.e. wasn't carried over from the ParaView build) so the bundle-fixing 
>> script wasn't looking in the right spot for the Python libraries.
>> 
>> If someone could still help me with the conceptual question in #2 I'd really 
>> appreciate it. I would like my users to be able to generate batch animations 
>> with pvpython. In my branded app I hard-code my custom plugins into my main 
>> window class, and the python shell within PV automatically "knows about" my 
>> custom filters, but I'm not clear on what it takes to get pvpython to know 
>> about those custom filters, too.
>> 
>> So, sorry this sounds so ignorant, but is it possible to build a version of 
>> pvpython that will already have my custom filters built in? Or, will I 
>> always have to do an explicit LoadPlugin(), in which case I can just use the 
>> standard procedure for packaging the server executables, but also include my 
>> custom plugin libraries along with the standard PV ones.
>> 
>> Thanks,
>> -Eric
>> 
>> 
>> On May 10, 2010, at 10:09 AM, Eric E. Monson wrote:
>> 
>>> Hey all,
>>> 
>>> Packaging of my branded app is working well on Windows and Linux, but I'm 
>>> trying once again to see if I can get packaging to work on OS X. I'm 
>>> getting closer (after making sure my scripts were almost a verbatim copy of 
>>> the PV ones), but I'm confused about a few things -- maybe someone can help 
>>> get me further and/or clarify. The main difficulty is that I'm trying to 
>>> not only get my app to run, but give my users access to the PV Python 
>>> functionality (python shell and "command line tools").
>>> 
>>> 1. When I generate an executable app bundle (either with CPack or with 
>>> "make install"), the app itself runs fine on a "clean" system, but the 
>>> Python shell can't find some of the libraries. It looks like a lot of the 
>>> python-required libraries are not being copied to .app/Contents/Libraries. 
>>> How can I tell the system that I need all of that stuff bundled, too, when 
>>> I build a DragNDrop?
>>> 
>>> 2. If I want to distribute a version of the "command line tools" for making 
>>> batch animations that will recognize all of the plugins I've hard-coded 
>>> into my branded app, I've been assuming I need to package these binaries 
>>> (pvpython, etc) based on my branded app build -- Is this true, or do I just 
>>> need to somehow add my custom plugin libraries to a standard package of the 
>>> paraview servers executables?
>>> 
>>> The problem I have with (2) is that even when I build against a PV built 
>>> with VTK_USE_RPATH: OFF and my branded app with CMAKE_SKIP_RPATH: ON, I end 
>>> up with my executables and libraries depending on (the absolute path of) my 
>>> local Qt installation, so they won't run on other machines. (And, I can't 
>>> get my branded app to build against a version of PV which has 
>>> PARAVIEW_BUILD_QT_GUI: OFF.)
>>> 
>>> Any help would be greatly appreciated!
>>> 
>>> Thanks,
>>> -Eric
>>> 
>>> ------------------------------------------------------
>>> Eric E Monson
>>> Duke Visualization Technology Group
>>> 
>>> 
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