Doesn't seem to be working as expected yet. I have found some problems which I'll mention here for general reference.
1) Setting the ExtentTranslator using the function vtkPVRenderView::SetOrderedCompositingInformation(inInfo, this, input_bet, whole_extent, origin, spacing); doesn't stop the Redistribution from taking place. I'm still debugging this, but perhaps the pipeline somehow knows that this is not a structured dataset and ignores the information during one phases of the DataDelivery pipeline. (NB. input_bet is bounds extent translator - I'm using my vtkBoundsExtentTranslator but it inherits from the standard ExtentTranslator) 2) I know that 1) isn't quite true because I can see that the KdTree is being constructed from the extents I supply for each bounding region. There is a nasty bug in here which is that for an unstructured grid, boundary cells are uniquely assigned to each process and this means that the bounding boxes will slightly overlap as a cell on one process may overlap bounds with another process. This causes the KdTree construction to abort with an error. I can fix this by shrinking the bounds (extents) I pass to the KdTree but this in turn causes some parts of the screen to be not rendered. I haven't quite solved what's going on here. By screen I really mean data, there are empty regions between the data corresponding to the shrunken extents I've used. Seems very odd because the Compositor only needs to know which order to composite. Suspect that IceT is using the bounds to generate regions internally to composite and blanking out the bits it thinks are 'invisible'. Need to find a hack to fix this (IceT option anywhere?). Even though the extents are being used, I don't yet understand why the redistribution is taking place anyway. 3) Lock Interactive render option does not work, (I'm using 3.98 from last week), used to be able to interact and change rotation several times then after 2 seconds it would do a still render. Not any more. (I'm using 12 core Windows machine for my debuging). 4) Changing any options in window setting causes entire rendering pipeline to reexecute. D3 filter takes 80 seconds to redistribute my not very big dataset, if I open up settings and then click "disable splash screen" or change "lock interactive render" value then refresh the view, Data redistribution is done again thus causing a very long wait and paraview is basically unusable (for larger datasets) if you also consider the non working interactive/still delay feature. No real need to invalidate the entire view when something like this changes. 5) Error messages are not displayed on windows when using client + pvservers. Any vtkErrorMacro("blah") causes the app to hang, you can find out what the error is by attaching the debugger and viewing the stack trace and inspecting the char* passed to the output text. 6) App hangs on connection to pvserver if you -use-offscreen-rendering on a windows machine. This is strange because the error is actually "Stereo window must be set before creation....", but I didn't actually ask for a stereo window. Fix is to just set SetStereoCapableWindow to 0. Hang is caused by 5) error message causing lockup when using pvservers. 7) Changing opacity causes immediate re-render. Any way of only re-rendering when we've finished changing settings? I'm working on 1). There is definitely scope for modifying the interface to the SetOrderedCompositingInformation, I have to turn my coordinate bounding boxes into extents (using some fictitious image resolution) , pass them in, where they get used inversely to compute coordinate bounds. This would be ok to fix if the KdTree wasn't so fussy about overlapping bounds. This is a real problem. Is there any other way of giving a compositing order - I will work on making the tree more robust with my bounds. The BoundsExtentTranslator should be added to paraview proper once I finish. There are a ton of places we can optimize this DataDelivery phase for non structured datasets using actual bounds. I will work on this. An help on any of the above gratefully received. Thanks JB From: paraview-boun...@paraview.org [mailto:paraview-boun...@paraview.org] On Behalf Of Biddiscombe, John A. Sent: 20 November 2012 14:10 To: Utkarsh Ayachit Cc: paraview-develop...@paraview.org; paraview@paraview.org Subject: Re: [Paraview] [Paraview-developers] (Ordered) Compositing question. Utkarsh, Depth sort painter representation working ok .... But For my first simple implementation I'll use a D3 filter inside my other source so data is partitioned using the standard filters - and I can access the BSP cuts etc. Can I pass these cuts down the pipeline as some kind of attached information object and then in the ProcessViewRequest of the representation get them and pass them into the compositor. Using the D3 Cuts might be easier than my Zoltan based bounding boxes and for version 1, this'll do. I'm looking at the code now, and can see that vtkOrderedCompositingInfo expects wholeextents and other stuff about spacing etc. I suppose I should simply invent these numbers based on my whole bounding box and the relative offsets of the individual boxes. Seems a shame to go from the BSP cuts to extents, presumably so that the compositor can then do the reverse. Is this where you said the interface can be improved? (meaning I can pass the bounds directly and bypass the structured-extents ...) Ta JB From: Utkarsh Ayachit [mailto:utkarsh.ayac...@kitware.com] Sent: 19 November 2012 16:57 To: Biddiscombe, John A. Cc: Moreland, Kenneth; paraview-develop...@paraview.org<mailto:paraview-develop...@paraview.org>; paraview@paraview.org<mailto:paraview@paraview.org> Subject: Re: [Paraview] [Paraview-developers] (Ordered) Compositing question. John, Look at vtkStructuredGridVolumeRepresentation, It passes a "ExtentTranslator" to the view. The view uses the extent translator to build the KdTree. That's one of specifying the cuts. You can indeed provide a custom extent translator or if need be, that API can be extended to pass some other data-structure to extract the relevant information for ordered compositing. For using opacity with polygonal data, simply go to the lookup table editor dialog and (in the advanced mode) you'll see a checkbox to "Enable Opacity Function". Check that and you can specify the opacity function. Utkarsh On Mon, Nov 19, 2012 at 10:49 AM, Biddiscombe, John A. <biddi...@cscs.ch<mailto:biddi...@cscs.ch>> wrote: Thanks Ken, My suspicions are confirmed. I had a poke around with the ordered compositing code (vtkOrderedCompositeDistributor et al) and saw that the BSP cuts from the D3 filter are set to match those from the PKDTree internally. I notice that in the BSPcuts code it says // Description: // Initialize the cuts with arrays of information. This type of // information would be obtained from a graph partitioning software // package like Zoltan. Do you know if there exists such an example. I am infact partitioning the data using Zoltan and have the exact bounds etc of the partitions, so I can work out what to pass into the BSPcuts class and could potentially fool the IceT composiining into using my partitions. Can you point me to any crucial function that I must call. Is it sufficient to do a SetCuts on the compositing code - which class do I need to take control of?). I shall create a custom representation to handle the depth sort. I've done the same some time ago for the point sprite renderer so I'll manage that ok, but I'll need to override the IceT compositing pass too as alluded to above , so any pointers welcome. (Could I somehow subclass on of the painters for the IceT pass and set the cuts to what I've got, then proceed as usual?) Thanks JB From: Moreland, Kenneth [mailto:kmo...@sandia.gov<mailto:kmo...@sandia.gov>] Sent: 19 November 2012 16:13 To: Biddiscombe, John A. Cc: paraview-develop...@paraview.org<mailto:paraview-develop...@paraview.org>; paraview@paraview.org<mailto:paraview@paraview.org> Subject: Re: [Paraview-developers] (Ordered) Compositing question. You are correct in that if you disable ordered composite it will disabled the distribution and the composite ordering. The problem is that the geometry distribution also creates a k-d tree structure that the compositing uses to determine the visibility order. So it would not be sufficient to simply have geometry that is in non-overlapping pieces. You would also have to provide some meta-structure that could be used to determine an appropriate ordering given a viewpoint. Even if you had that, there is no mechanism to feed that to the compositor in the view. I can't think of any way of doing that that would not be a huge hack. As far as I know, there is no support for the DepthSortPolyData filter. You would probably have to create a custom representation to support that. I believe the transparent lookup table for poly data is supported in 3.98, but to be honest I have not yet tried it. -Ken Sent from my iPad so blame autocorrect. On Nov 19, 2012, at 3:46 AM, "Biddiscombe, John A." <biddi...@cscs.ch<mailto:biddi...@cscs.ch>> wrote: I have geometry distributed into parallel pieces such that they are non overlapping and therefore compositing should only need to use a back to front sort last frame buffer operation with no redistribution of geometry. I'm worried that when I turn on transparency, paraview will try to redistribute my data, even though I have already partitioned it nicely for this. I'd like to use ordered sort last compositing at the top level, and use DepthSortPolyData on each node (no depth peeling for now) to ensure I get a true image. What isn't clear to me is if I "disable ordered compositing" if this disables the transfer of geometry AND also disables the ordered compositing necessary for correct transparent blending (I may be confused here about the blend modes used or the term "ordered compositing" as used in the docs). Is there written down anywhere a complete description of the pipelines used by the various rendering modes so that I can be sure the pipeline is doing what I want. I can create a custom representation which does what I want, but it'll take time and if the existing mechanism support it, I shouldn't need to. Also, I specifically want to use a transparent lookuptable, does the newer paraview 3.98 have anything to support this. I thought I'd seen a thread about this recently, but cannot find it now. In summary : For the rendering, I'd like Ordered sort-last compositing, no geometry redistribution, Depth sort of polygons on each node. Transparent lookup table. What settings should I use :) Thanks JB -- John Biddiscombe, email:biddisco @.at.@ cscs.ch<http://cscs.ch> http://www.cscs.ch/ CSCS, Swiss National Supercomputing Centre | Tel: +41 (91) 610.82.07<tel:%2B41%20%2891%29%20610.82.07> Via Trevano 131, 6900 Lugano, Switzerland | Fax: +41 (91) 610.82.82<tel:%2B41%20%2891%29%20610.82.82> _______________________________________________ Paraview-developers mailing list paraview-develop...@paraview.org<mailto:paraview-develop...@paraview.org> http://public.kitware.com/mailman/listinfo/paraview-developers _______________________________________________ Powered by www.kitware.com<http://www.kitware.com> Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Follow this link to subscribe/unsubscribe: http://www.paraview.org/mailman/listinfo/paraview
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