Hi All,
I've added a page to the wiki documenting the new features developed for
the surface LIC plugin in PV 4.1. It's linked to from the main Wiki page
under the "other" category.
http://www.paraview.org/Wiki/ParaView/Line_Integral_Convolution
in summary:
* added noise texture generator with 9 dof
* added an option to disable integrator normalization
* added a new pseudocolor shader
* added a fragment masking shader
* added image processing stages that help increase the visibility of the
LIC and produce bright pseudocoloring
* parallelized the algorithm and added some caching to optimize
interactive rendering
* added support for OSMesa and Apple OpenGL.
* bug fixes
I hope that the new features help produce better visualizations in a
wider variety of situations than was previously possible. A myriad of
parameters are exposed in the GUI to provide access to the new features,
however I hope that the above documentation will help explain how these
work and get folks up and running. The default values in 4.1 should
match the old 4.0 defaults fairly closely, so there shouldn't be too
much pain for those wishing to use the plugin as they always have.
Burlen
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