I am still busy with finding out which etensions are needed, and how I can enable them. THis opebnGL-world is a bit alien to me, so it will take some time.
Regards, Bertwim On 10/14/2014 11:07 PM, Aashish Chaudhary wrote: > Looks like certain extensions are still not quite working on yours > system even with the proprietary driver. I will see if I can run your > code on my laptop but that would be for tomorrow. > > ** Assuming that this is not data dependent issue (which it should not). > > I think its probably this line causing the issue: > > bool driverSupport > > #if defined(__APPLE__) > > = true; > > #else > > = !(extensions->DriverIsATI() > > && (extensions->GetDriverGLVersionMajor() >= 3)) > > || extensions->GetIgnoreDriverBugs("ATI texturing bug"); > > #endif > > > > On line number 181: can you change this code to : > > this->HasHardwareSupport=renwin!=NULL&&this->IsSupported(renwin); > to > this->HasHardwareSupport=1; > > - Aashish > > > > On Tue, Oct 14, 2014 at 4:53 PM, B.W.H. van Beest <b...@xs4all.nl > <mailto:b...@xs4all.nl>> wrote: > > Progress indeed. But I don't understand what you are saying about > the transfer function. > > I' starting to wonder if I have two issues occurring simultaneously. > In a new thread I just posted I described my problem in getting > the colours in place. > I need to write to a vtk file first and load it back. I just > found that when I just did that > and then switched fo volume rendering, an error was there about > the absence > of an opengl extension: > > ERROR: In > > /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLProjectedTetrahedraMapper.cxx, > line 185 > vtkOpenGLProjectedTetrahedraMapper (0x58ae490): The required > extensions are not supported. > > This is complete unknown terrain for me. > > Regards, > Bertwim > > > > On 10/14/2014 09:58 PM, Burlen Loring wrote: >> progress! it sounds like volume rendering is working on the >> wavelet dataset. >> >> You do need the scalars for volume rendering, so make sure you >> have those when you try. You need to select the scalars in the >> drop down also, I usually do this before changing to the volume >> representation. You also may need to edit the transfer function. >> For testing you could make the opacity over the entire scalar >> range in which case you should see a solid cube. >> >> If you've done all that and don't see anything it's likely that >> the dataset is messed up. Add a dataset->Print(cerr) statement >> to the end of your request data, look in the information panel >> and verify correct number of points and scalar ranges. >> >> If all else fails post the dataset to the list. After creating >> your cube go to the file menu and "save data". >> >> >> On 10/14/2014 10:40 AM, B.W.H. van Beest wrote: >>> Hi Burlen, >>> >>> I have upgraded to the AMD drivers. Thanks for the hint. It has >>> improved the situation a bit. >>> >>> Furthermore, I created the wavelet source. When selecting >>> "volume" representation, I do see a three 3 picture, in all 5 >>> volume rendering mode (smart, raycast and texture mapping, ray >>> cast only, texture mapping only, GPU based). The picture a >>> rather fuzzy, but then I don't know what I'm supposed to see >>> here. The good news is that the openGL errors I had before when >>> displaying a wavelet, now have gone. >>> >>> The situation with my own cube, though, has unchanged. >>> unfortunately. >>> The cube disappears in "volume" representation node, also when >>> I re-inserted scalar values for each of the 8 vertices. >>> >>> Regards, >>> Bertwim >>> >>> On 10/14/2014 06:06 PM, Burlen Loring wrote: >>>> Hi Bertwim, >>>> >>>> In recent releases of ParaView I have experienced >>>> issues/flakeyness with volume rendering. Something you should >>>> try: Create the wavelet source, then in the properties panel >>>> find "volume rendering mode" and set it to "ray cast only". >>>> This has worked for me on a number of systems. may or may not >>>> work, but worth a try. >>>> >>>> The output you pasted below shows that although you've got a >>>> sweet ATI GPU you're not taking advantage of it! You're using >>>> the Intel integrated GPU with Mesa drivers. If I were you I >>>> would install proprietary the AMD drivers >>>> <http://support.amd.com/en-us/download>. This should give you >>>> nice performance boost and may even solve the OpenGL errors you >>>> reported, which these days are as often (or more) a result of >>>> bugs in the Mesa drivers than in VTK. >>>> >>>> Burlen >>>> >>>> On 10/13/2014 11:44 AM, B.W.H. van Beest wrote: >>>>> >>>>> >>>>> OS: OpenSuSe 13.1 >>>>> >>>>> # lspci | grep -i vga >>>>> 00:02.0 VGA compatible controller: Intel Corporation 4th Gen >>>>> Core Processor Integrated Graphics Controller (rev 06) >>>>> 01:00.0 VGA compatible controller: Advanced Micro Devices, >>>>> Inc. [AMD/ATI] Mars [Radeon HD 8670A/8670M/8750M] >>>>> >>>>> # glxinfo >>>>> name of display: :0 >>>>> display: :0 screen: 0 >>>>> direct rendering: Yes >>>>> server glx vendor string: SGI >>>>> server glx version string: 1.4 >>>>> server glx extensions: >>>>> GLX_ARB_create_context, GLX_ARB_create_context_profile, >>>>> GLX_ARB_multisample, GLX_EXT_create_context_es2_profile, >>>>> GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, >>>>> GLX_EXT_visual_info, >>>>> GLX_EXT_visual_rating, GLX_INTEL_swap_event, >>>>> GLX_MESA_copy_sub_buffer, >>>>> GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig, >>>>> GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, >>>>> GLX_SGI_swap_control >>>>> client glx vendor string: Mesa Project and SGI >>>>> client glx version string: 1.4 >>>>> client glx extensions: >>>>> GLX_ARB_create_context, GLX_ARB_create_context_profile, >>>>> GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, >>>>> GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, >>>>> GLX_ARB_multisample, >>>>> GLX_EXT_create_context_es2_profile, >>>>> GLX_EXT_fbconfig_packed_float, >>>>> GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, >>>>> GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, >>>>> GLX_EXT_visual_rating, >>>>> GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, >>>>> GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, >>>>> GLX_OML_swap_method, GLX_OML_sync_control, >>>>> GLX_SGIS_multisample, >>>>> GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, >>>>> GLX_SGIX_visual_select_group, >>>>> GLX_SGI_make_current_read, GLX_SGI_swap_control, >>>>> GLX_SGI_video_sync >>>>> GLX version: 1.4 >>>>> GLX extensions: >>>>> GLX_ARB_create_context, GLX_ARB_create_context_profile, >>>>> GLX_ARB_get_proc_address, GLX_ARB_multisample, >>>>> GLX_EXT_create_context_es2_profile, GLX_EXT_import_context, >>>>> GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, >>>>> GLX_EXT_visual_rating, >>>>> GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, >>>>> GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, >>>>> GLX_OML_swap_method, GLX_OML_sync_control, >>>>> GLX_SGIS_multisample, >>>>> GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, >>>>> GLX_SGIX_visual_select_group, >>>>> GLX_SGI_make_current_read, GLX_SGI_swap_control, >>>>> GLX_SGI_video_sync >>>>> OpenGL vendor string: Intel Open Source Technology Center >>>>> OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile >>>>> OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.2.3 >>>>> OpenGL core profile shading language version string: 1.40 >>>>> OpenGL core profile context flags: (none) >>>>> OpenGL core profile extensions: >>>>> GL_3DFX_texture_compression_FXT1, GL_AMD_draw_buffers_blend, >>>>> GL_ANGLE_texture_compression_dxt3, >>>>> GL_ANGLE_texture_compression_dxt5, >>>>> GL_APPLE_object_purgeable, GL_ARB_ES2_compatibility, >>>>> GL_ARB_ES3_compatibility, GL_ARB_base_instance, >>>>> GL_ARB_blend_func_extended, GL_ARB_copy_buffer, >>>>> GL_ARB_debug_output, >>>>> GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, >>>>> GL_ARB_draw_buffers, >>>>> GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, >>>>> GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location, >>>>> GL_ARB_fragment_coord_conventions, GL_ARB_fragment_shader, >>>>> GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, >>>>> GL_ARB_get_program_binary, GL_ARB_half_float_pixel, >>>>> GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, >>>>> GL_ARB_internalformat_query, GL_ARB_invalidate_subdata, >>>>> GL_ARB_map_buffer_range, GL_ARB_occlusion_query2, >>>>> GL_ARB_pixel_buffer_object, GL_ARB_point_sprite, >>>>> GL_ARB_provoking_vertex, >>>>> GL_ARB_robustness, GL_ARB_sampler_objects, >>>>> GL_ARB_seamless_cube_map, >>>>> GL_ARB_shader_bit_encoding, GL_ARB_shader_objects, >>>>> GL_ARB_shader_texture_lod, GL_ARB_shading_language_420pack, >>>>> GL_ARB_shading_language_packing, GL_ARB_sync, >>>>> GL_ARB_texture_buffer_object, >>>>> GL_ARB_texture_buffer_object_rgb32, >>>>> GL_ARB_texture_compression_rgtc, >>>>> GL_ARB_texture_cube_map_array, >>>>> GL_ARB_texture_float, GL_ARB_texture_multisample, >>>>> GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod, >>>>> GL_ARB_texture_rectangle, GL_ARB_texture_rg, >>>>> GL_ARB_texture_rgb10_a2ui, >>>>> GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, >>>>> GL_ARB_texture_swizzle, GL_ARB_timer_query, >>>>> GL_ARB_uniform_buffer_object, >>>>> GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, >>>>> GL_ARB_vertex_shader, GL_ARB_vertex_type_2_10_10_10_rev, >>>>> GL_ATI_blend_equation_separate, GL_ATI_texture_float, >>>>> GL_EXT_abgr, >>>>> GL_EXT_blend_equation_separate, GL_EXT_draw_buffers2, >>>>> GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, >>>>> GL_EXT_framebuffer_multisample, >>>>> GL_EXT_framebuffer_multisample_blit_scaled, >>>>> GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil, >>>>> GL_EXT_packed_float, >>>>> GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex, >>>>> GL_EXT_texture_array, >>>>> GL_EXT_texture_compression_dxt1, >>>>> GL_EXT_texture_compression_rgtc, >>>>> GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, >>>>> GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, >>>>> GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, >>>>> GL_EXT_texture_swizzle, GL_EXT_timer_query, >>>>> GL_EXT_transform_feedback, >>>>> GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, >>>>> GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, >>>>> GL_MESA_ycbcr_texture, >>>>> GL_NV_conditional_render, GL_NV_depth_clamp, >>>>> GL_NV_packed_depth_stencil, >>>>> GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc >>>>> >>>>> OpenGL version string: 3.0 Mesa 9.2.3 >>>>> OpenGL shading language version string: 1.30 >>>>> OpenGL context flags: (none) >>>>> OpenGL extensions: >>>>> GL_3DFX_texture_compression_FXT1, GL_AMD_draw_buffers_blend, >>>>> GL_ANGLE_texture_compression_dxt3, >>>>> GL_ANGLE_texture_compression_dxt5, >>>>> GL_APPLE_object_purgeable, GL_APPLE_packed_pixels, >>>>> GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility, >>>>> GL_ARB_ES3_compatibility, GL_ARB_blend_func_extended, >>>>> GL_ARB_color_buffer_float, GL_ARB_copy_buffer, >>>>> GL_ARB_debug_output, >>>>> GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, >>>>> GL_ARB_depth_texture, >>>>> GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, >>>>> GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, >>>>> GL_ARB_explicit_attrib_location, >>>>> GL_ARB_fragment_coord_conventions, >>>>> GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, >>>>> GL_ARB_fragment_shader, GL_ARB_framebuffer_object, >>>>> GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, >>>>> GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, >>>>> GL_ARB_instanced_arrays, GL_ARB_internalformat_query, >>>>> GL_ARB_invalidate_subdata, GL_ARB_map_buffer_range, >>>>> GL_ARB_multisample, >>>>> GL_ARB_multitexture, GL_ARB_occlusion_query, >>>>> GL_ARB_occlusion_query2, >>>>> GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, >>>>> GL_ARB_point_sprite, >>>>> GL_ARB_provoking_vertex, GL_ARB_robustness, >>>>> GL_ARB_sampler_objects, >>>>> GL_ARB_seamless_cube_map, GL_ARB_shader_bit_encoding, >>>>> GL_ARB_shader_objects, GL_ARB_shader_texture_lod, >>>>> GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, >>>>> GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sync, >>>>> GL_ARB_texture_border_clamp, GL_ARB_texture_compression, >>>>> GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, >>>>> GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, >>>>> GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, >>>>> GL_ARB_texture_env_dot3, GL_ARB_texture_float, >>>>> GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, >>>>> GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod, >>>>> GL_ARB_texture_rectangle, GL_ARB_texture_rg, >>>>> GL_ARB_texture_rgb10_a2ui, >>>>> GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, >>>>> GL_ARB_texture_swizzle, GL_ARB_timer_query, >>>>> GL_ARB_transpose_matrix, >>>>> GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, >>>>> GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, >>>>> GL_ARB_vertex_program, GL_ARB_vertex_shader, >>>>> GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos, >>>>> GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, >>>>> GL_ATI_envmap_bumpmap, GL_ATI_separate_stencil, >>>>> GL_ATI_texture_env_combine3, GL_ATI_texture_float, >>>>> GL_EXT_abgr, >>>>> GL_EXT_bgra, GL_EXT_blend_color, >>>>> GL_EXT_blend_equation_separate, >>>>> GL_EXT_blend_func_separate, GL_EXT_blend_minmax, >>>>> GL_EXT_blend_subtract, >>>>> GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, >>>>> GL_EXT_draw_buffers2, >>>>> GL_EXT_draw_instanced, GL_EXT_draw_range_elements, >>>>> GL_EXT_fog_coord, >>>>> GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, >>>>> GL_EXT_framebuffer_multisample_blit_scaled, >>>>> GL_EXT_framebuffer_object, >>>>> GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters, >>>>> GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, >>>>> GL_EXT_packed_float, GL_EXT_packed_pixels, >>>>> GL_EXT_pixel_buffer_object, >>>>> GL_EXT_point_parameters, GL_EXT_polygon_offset, >>>>> GL_EXT_provoking_vertex, >>>>> GL_EXT_rescale_normal, GL_EXT_secondary_color, >>>>> GL_EXT_separate_shader_objects, >>>>> GL_EXT_separate_specular_color, >>>>> GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, >>>>> GL_EXT_stencil_wrap, >>>>> GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, >>>>> GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, >>>>> GL_EXT_texture_compression_rgtc, GL_EXT_texture_cube_map, >>>>> GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, >>>>> GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, >>>>> GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, >>>>> GL_EXT_texture_lod_bias, GL_EXT_texture_object, >>>>> GL_EXT_texture_rectangle, >>>>> GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, >>>>> GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, >>>>> GL_EXT_texture_swizzle, GL_EXT_timer_query, >>>>> GL_EXT_transform_feedback, >>>>> GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, >>>>> GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, >>>>> GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, >>>>> GL_MESA_pack_invert, GL_MESA_texture_array, >>>>> GL_MESA_texture_signed_rgba, >>>>> GL_MESA_window_pos, GL_MESA_ycbcr_texture, >>>>> GL_NV_blend_square, >>>>> GL_NV_conditional_render, GL_NV_depth_clamp, >>>>> GL_NV_light_max_exponent, >>>>> GL_NV_packed_depth_stencil, GL_NV_primitive_restart, >>>>> GL_NV_texgen_reflection, GL_NV_texture_env_combine4, >>>>> GL_NV_texture_rectangle, GL_OES_EGL_image, >>>>> GL_OES_read_format, >>>>> GL_S3_s3tc, GL_SGIS_generate_mipmap, >>>>> GL_SGIS_texture_border_clamp, >>>>> GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, >>>>> GL_SUN_multi_draw_arrays >>>>> >>>>> 20 GLX Visuals >>>>> visual x bf lv rg d st colorbuffer sr ax dp st >>>>> accumbuffer ms cav >>>>> id dep cl sp sz l ci b ro r g b a F gb bf th cl r g >>>>> b a ns b eat >>>>> >>>>> ---------------------------------------------------------------------------- >>>>> 0x042 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 >>>>> 0 0 0 0 None >>>>> 0x043 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 >>>>> 0 0 0 0 None >>>>> 0x0ad 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 >>>>> 0 0 0 0 None >>>>> 0x0ae 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 >>>>> 0 0 0 0 None >>>>> 0x0af 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 >>>>> 0 0 0 0 None >>>>> 0x0b0 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 >>>>> 16 16 0 0 Slow >>>>> 0x0b1 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 >>>>> 0 0 4 1 None >>>>> 0x0b2 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 >>>>> 0 0 8 1 None >>>>> 0x0b3 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 >>>>> 0 0 4 1 None >>>>> 0x0b4 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 >>>>> 0 0 8 1 None >>>>> 0x0b5 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 >>>>> 0 0 0 0 None >>>>> 0x0b6 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 >>>>> 0 0 0 0 None >>>>> 0x0b7 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 >>>>> 0 0 0 0 None >>>>> 0x0b8 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 >>>>> 0 0 0 0 None >>>>> 0x0b9 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 >>>>> 16 16 0 0 Slow >>>>> 0x0ba 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 >>>>> 0 0 4 1 None >>>>> 0x0bb 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 >>>>> 0 0 8 1 None >>>>> 0x0bc 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 >>>>> 0 0 4 1 None >>>>> 0x0bd 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 >>>>> 0 0 8 1 None >>>>> 0x080 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 >>>>> 0 0 0 0 None >>>>> >>>>> 44 GLXFBConfigs: >>>>> visual x bf lv rg d st colorbuffer sr ax dp st >>>>> accumbuffer ms cav >>>>> id dep cl sp sz l ci b ro r g b a F gb bf th cl r g >>>>> b a ns b eat >>>>> >>>>> ---------------------------------------------------------------------------- >>>>> 0x081 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 >>>>> 0 0 0 0 None >>>>> 0x082 0 tc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 0 >>>>> 0 0 0 0 None >>>>> 0x083 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 >>>>> 0 0 0 0 None >>>>> 0x084 0 tc 0 16 0 r . . 5 6 5 0 . . 0 16 0 0 0 >>>>> 0 0 0 0 None >>>>> 0x085 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 8 0 0 >>>>> 0 0 0 0 None >>>>> 0x086 0 tc 0 16 0 r . . 5 6 5 0 . . 0 24 8 0 0 >>>>> 0 0 0 0 None >>>>> 0x087 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 >>>>> 0 0 0 0 None >>>>> 0x088 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 >>>>> 0 0 0 0 None >>>>> 0x089 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 >>>>> 0 0 0 0 None >>>>> 0x08a 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 >>>>> 0 0 0 0 None >>>>> 0x08b 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 >>>>> 0 0 0 0 None >>>>> 0x08c 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 16 16 >>>>> 16 0 0 0 Slow >>>>> 0x08d 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 >>>>> 0 0 0 0 None >>>>> 0x08e 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 >>>>> 16 16 0 0 Slow >>>>> 0x08f 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 >>>>> 0 0 4 1 None >>>>> 0x090 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 >>>>> 0 0 8 1 None >>>>> 0x091 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 >>>>> 0 0 4 1 None >>>>> 0x092 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 >>>>> 0 0 8 1 None >>>>> 0x093 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 >>>>> 0 0 4 1 None >>>>> 0x094 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 >>>>> 0 0 8 1 None >>>>> 0x095 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 >>>>> 0 0 4 1 None >>>>> 0x096 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 >>>>> 0 0 8 1 None >>>>> 0x097 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 >>>>> 0 0 0 0 None >>>>> 0x098 0 dc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 0 >>>>> 0 0 0 0 None >>>>> 0x099 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 >>>>> 0 0 0 0 None >>>>> 0x09a 0 dc 0 16 0 r . . 5 6 5 0 . . 0 16 0 0 0 >>>>> 0 0 0 0 None >>>>> 0x09b 0 dc 0 16 0 r y . 5 6 5 0 . . 0 24 8 0 0 >>>>> 0 0 0 0 None >>>>> 0x09c 0 dc 0 16 0 r . . 5 6 5 0 . . 0 24 8 0 0 >>>>> 0 0 0 0 None >>>>> 0x09d 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 >>>>> 0 0 0 0 None >>>>> 0x09e 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 >>>>> 0 0 0 0 None >>>>> 0x09f 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 >>>>> 0 0 0 0 None >>>>> 0x0a0 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 >>>>> 0 0 0 0 None >>>>> 0x0a1 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 >>>>> 0 0 0 0 None >>>>> 0x0a2 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 16 16 >>>>> 16 0 0 0 Slow >>>>> 0x0a3 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 >>>>> 0 0 0 0 None >>>>> 0x0a4 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 >>>>> 16 16 0 0 Slow >>>>> 0x0a5 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 >>>>> 0 0 4 1 None >>>>> 0x0a6 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 >>>>> 0 0 8 1 None >>>>> 0x0a7 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 >>>>> 0 0 4 1 None >>>>> 0x0a8 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 >>>>> 0 0 8 1 None >>>>> 0x0a9 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 >>>>> 0 0 4 1 None >>>>> 0x0aa 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 >>>>> 0 0 8 1 None >>>>> 0x0ab 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 >>>>> 0 0 4 1 None >>>>> 0x0ac 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 >>>>> 0 0 8 1 None >>>>> >>>>> >>>>> On 10/13/2014 07:42 PM, Aashish Chaudhary wrote: >>>>>> What graphics card / graphics driver version / OS this system >>>>>> has? >>>>>> >>>>>> - Aashish >>>>>> >>>>>> On Mon, Oct 13, 2014 at 1:41 PM, B.W.H. van Beest >>>>>> <b...@xs4all.nl <mailto:b...@xs4all.nl>> wrote: >>>>>> >>>>>> Hi Aashish, >>>>>> >>>>>> This is what I do: >>>>>> 1. start paraview >>>>>> 2. Sources -> Wavelet -> Apply. >>>>>> A cube is displayed (Outline representation). >>>>>> 3. Select 'Volume" representation" >>>>>> >>>>>> cube disappears. Then: >>>>>> ===================== >>>>>> Generic Warning: In >>>>>> >>>>>> /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx, >>>>>> line 487 >>>>>> failed at glBindTexture 1 OpenGL errors detected >>>>>> 0 : (1282) Invalid operation >>>>>> >>>>>> >>>>>> >>>>>> Generic Warning: In >>>>>> >>>>>> /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx, >>>>>> line 487 >>>>>> failed at glBindTexture 1 OpenGL errors detected >>>>>> 0 : (1282) Invalid operation >>>>>> >>>>>> >>>>>> >>>>>> Generic Warning: In >>>>>> >>>>>> /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx, >>>>>> line 487 >>>>>> failed at glBindTexture 1 OpenGL errors detected >>>>>> 0 : (1282) Invalid operation >>>>>> ========================= >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> On 10/13/2014 07:35 PM, Aashish Chaudhary wrote: >>>>>>> So when you created a wavelet source and change the >>>>>>> representation to volume you got the errors? Can you >>>>>>> post those errors? >>>>>>> >>>>>>> Thanks, >>>>>>> >>>>>>> >>>>>>> On Mon, Oct 13, 2014 at 1:33 PM, B.W.H. van Beest >>>>>>> <b...@xs4all.nl <mailto:b...@xs4all.nl>> wrote: >>>>>>> >>>>>>> Aashish, >>>>>>> >>>>>>> Thanks for the suggestion. >>>>>>> >>>>>>> However, doing this gives me all kinds of opengl >>>>>>> errors (invalid instruction). >>>>>>> >>>>>>> Besides that, the wavelet gives me a cube indeed, >>>>>>> but I need to understand when >>>>>>> I can have a volume rendering. I created new >>>>>>> Source's (e.g. tri-prism, a wedge, >>>>>>> a box with boundaries of finite thickness etc.). But >>>>>>> I cannot get volume rendering >>>>>>> to work, grrrrrr. (See other thread) >>>>>>> >>>>>>> Kind Regards, >>>>>>> Bertwim >>>>>>> >>>>>>> >>>>>>> >>>>>>> On 10/13/2014 05:28 PM, Aashish Chaudhary wrote: >>>>>>>> You can create a wavelet source and then display it >>>>>>>> as a volume. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On Fri, Oct 10, 2014 at 3:45 PM, B.W.H. van Beest >>>>>>>> <b...@xs4all.nl <mailto:b...@xs4all.nl>> wrote: >>>>>>>> >>>>>>>> Can perhaps somebody point me how to address >>>>>>>> the following. >>>>>>>> >>>>>>>> When I create a new source (say: a box) I get >>>>>>>> an a box that >>>>>>>> can be displayed via its surfaces, its >>>>>>>> constituing points, or wireframe >>>>>>>> representation. >>>>>>>> But I need a volume rendering (so that I can >>>>>>>> add e.g. a clipping plane) >>>>>>>> How do I get that? >>>>>>>> >>>>>>>> Regards, >>>>>>>> Bertwim >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> Powered by www.kitware.com <http://www.kitware.com> >>>>>>>> >>>>>>>> Visit other Kitware open-source projects at >>>>>>>> http://www.kitware.com/opensource/opensource.html >>>>>>>> >>>>>>>> Please keep messages on-topic and check the >>>>>>>> ParaView Wiki at: http://paraview.org/Wiki/ParaView >>>>>>>> >>>>>>>> Follow this link to subscribe/unsubscribe: >>>>>>>> http://public.kitware.com/mailman/listinfo/paraview >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> /| Aashish Chaudhary >>>>>>>> | Technical Leader >>>>>>>> | Kitware Inc. >>>>>>>> / >>>>>>>> /| http://www.kitware.com/company/team/chaudhary.html/ >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> /| Aashish Chaudhary >>>>>>> | Technical Leader >>>>>>> | Kitware Inc. >>>>>>> / >>>>>>> /| http://www.kitware.com/company/team/chaudhary.html/ >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> /| Aashish Chaudhary >>>>>> | Technical Leader >>>>>> | Kitware Inc. >>>>>> / >>>>>> /| http://www.kitware.com/company/team/chaudhary.html/ >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> Powered by www.kitware.com <http://www.kitware.com> >>>>> >>>>> Visit other Kitware open-source projects at >>>>> http://www.kitware.com/opensource/opensource.html >>>>> >>>>> Please keep messages on-topic and check the ParaView Wiki at: >>>>> http://paraview.org/Wiki/ParaView >>>>> >>>>> Follow this link to subscribe/unsubscribe: >>>>> http://public.kitware.com/mailman/listinfo/paraview >>>> >>> >>> >>> >>> _______________________________________________ >>> Powered by www.kitware.com <http://www.kitware.com> >>> >>> Visit other Kitware open-source projects at >>> http://www.kitware.com/opensource/opensource.html >>> >>> Please keep messages on-topic and check the ParaView Wiki at: >>> http://paraview.org/Wiki/ParaView >>> >>> Follow this link to subscribe/unsubscribe: >>> http://public.kitware.com/mailman/listinfo/paraview >> > > > _______________________________________________ > Powered by www.kitware.com <http://www.kitware.com> > > Visit other Kitware open-source projects at > http://www.kitware.com/opensource/opensource.html > > Please keep messages on-topic and check the ParaView Wiki at: > http://paraview.org/Wiki/ParaView > > Follow this link to subscribe/unsubscribe: > http://public.kitware.com/mailman/listinfo/paraview > > > > > -- > /| Aashish Chaudhary > | Technical Leader > | Kitware Inc. > / > /| http://www.kitware.com/company/team/chaudhary.html/
_______________________________________________ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Follow this link to subscribe/unsubscribe: http://public.kitware.com/mailman/listinfo/paraview