Got it! Impressive, your knowledge on these matters ... Thanks & Regards, Bertwim
On 10/16/2014 07:53 PM, Burlen Loring wrote: > Hi Bertwim, > > The problem you're experiencing is not an issue of missing extensions, > but rather a bug in ATI's driver. Projected tetrahedra is disabled > when an ATI device is detected to avoid that bug(ParaView will hang). > However it's not a big deal. because you can use the "Bunyk raycast" > algrothim instead. After your data is on screen scroll to the bottom > of the properties panel and look for the field "Select mapper", set > that to "Bunyk ray cast", then change the representation to "volume". > > Burlen > > > On 10/15/2014 06:58 PM, B.W.H. van Beest wrote: >> I am still busy with finding out which etensions are needed, and how >> I can enable them. >> THis opebnGL-world is a bit alien to me, so it will take some time. >> >> Regards, >> Bertwim >> >> On 10/14/2014 11:07 PM, Aashish Chaudhary wrote: >>> Looks like certain extensions are still not quite working on yours >>> system even with the proprietary driver. I will see if I can run >>> your code on my laptop but that would be for tomorrow. >>> >>> ** Assuming that this is not data dependent issue (which it should >>> not). >>> >>> I think its probably this line causing the issue: >>> >>> bool driverSupport >>> >>> #if defined(__APPLE__) >>> >>> = true; >>> >>> #else >>> >>> = !(extensions->DriverIsATI() >>> >>> && (extensions->GetDriverGLVersionMajor() >= 3)) >>> >>> || extensions->GetIgnoreDriverBugs("ATI texturing bug"); >>> >>> #endif >>> >>> >>> >>> On line number 181: can you change this code to : >>> >>> this->HasHardwareSupport=renwin!=NULL&&this->IsSupported(renwin); >>> to >>> this->HasHardwareSupport=1; >>> >>> - Aashish >>> >>> >>> >>> On Tue, Oct 14, 2014 at 4:53 PM, B.W.H. van Beest <b...@xs4all.nl >>> <mailto:b...@xs4all.nl>> wrote: >>> >>> Progress indeed. But I don't understand what you are saying >>> about the transfer function. >>> >>> I' starting to wonder if I have two issues occurring simultaneously. >>> In a new thread I just posted I described my problem in getting >>> the colours in place. >>> I need to write to a vtk file first and load it back. I just >>> found that when I just did that >>> and then switched fo volume rendering, an error was there about >>> the absence >>> of an opengl extension: >>> >>> ERROR: In >>> >>> /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLProjectedTetrahedraMapper.cxx, >>> line 185 >>> vtkOpenGLProjectedTetrahedraMapper (0x58ae490): The required >>> extensions are not supported. >>> >>> This is complete unknown terrain for me. >>> >>> Regards, >>> Bertwim >>> >>> >>> >>> On 10/14/2014 09:58 PM, Burlen Loring wrote: >>>> progress! it sounds like volume rendering is working on the >>>> wavelet dataset. >>>> >>>> You do need the scalars for volume rendering, so make sure you >>>> have those when you try. You need to select the scalars in the >>>> drop down also, I usually do this before changing to the volume >>>> representation. You also may need to edit the transfer >>>> function. For testing you could make the opacity over the >>>> entire scalar range in which case you should see a solid cube. >>>> >>>> If you've done all that and don't see anything it's likely that >>>> the dataset is messed up. Add a dataset->Print(cerr) statement >>>> to the end of your request data, look in the information panel >>>> and verify correct number of points and scalar ranges. >>>> >>>> If all else fails post the dataset to the list. After creating >>>> your cube go to the file menu and "save data". >>>> >>>> >>>> On 10/14/2014 10:40 AM, B.W.H. van Beest wrote: >>>>> Hi Burlen, >>>>> >>>>> I have upgraded to the AMD drivers. Thanks for the hint. It >>>>> has improved the situation a bit. >>>>> >>>>> Furthermore, I created the wavelet source. When selecting >>>>> "volume" representation, I do see a three 3 picture, in all 5 >>>>> volume rendering mode (smart, raycast and texture mapping, ray >>>>> cast only, texture mapping only, GPU based). The picture a >>>>> rather fuzzy, but then I don't know what I'm supposed to see >>>>> here. The good news is that the openGL errors I had before >>>>> when displaying a wavelet, now have gone. >>>>> >>>>> The situation with my own cube, though, has unchanged. >>>>> unfortunately. >>>>> The cube disappears in "volume" representation node, also when >>>>> I re-inserted scalar values for each of the 8 vertices. >>>>> >>>>> Regards, >>>>> Bertwim >>>>> >>>>> On 10/14/2014 06:06 PM, Burlen Loring wrote: >>>>>> Hi Bertwim, >>>>>> >>>>>> In recent releases of ParaView I have experienced >>>>>> issues/flakeyness with volume rendering. Something you should >>>>>> try: Create the wavelet source, then in the properties panel >>>>>> find "volume rendering mode" and set it to "ray cast only". >>>>>> This has worked for me on a number of systems. may or may not >>>>>> work, but worth a try. >>>>>> >>>>>> The output you pasted below shows that although you've got a >>>>>> sweet ATI GPU you're not taking advantage of it! You're using >>>>>> the Intel integrated GPU with Mesa drivers. If I were you I >>>>>> would install proprietary the AMD drivers >>>>>> <http://support.amd.com/en-us/download>. This should give you >>>>>> nice performance boost and may even solve the OpenGL errors >>>>>> you reported, which these days are as often (or more) a >>>>>> result of bugs in the Mesa drivers than in VTK. >>>>>> >>>>>> Burlen >>>>>> >>>>>> On 10/13/2014 11:44 AM, B.W.H. van Beest wrote: >>>>>>> >>>>>>> >>>>>>> OS: OpenSuSe 13.1 >>>>>>> >>>>>>> # lspci | grep -i vga >>>>>>> 00:02.0 VGA compatible controller: Intel Corporation 4th Gen >>>>>>> Core Processor Integrated Graphics Controller (rev 06) >>>>>>> 01:00.0 VGA compatible controller: Advanced Micro Devices, >>>>>>> Inc. [AMD/ATI] Mars [Radeon HD 8670A/8670M/8750M] >>>>>>> >>>>>>> # glxinfo >>>>>>> name of display: :0 >>>>>>> display: :0 screen: 0 >>>>>>> direct rendering: Yes >>>>>>> server glx vendor string: SGI >>>>>>> server glx version string: 1.4 >>>>>>> server glx extensions: >>>>>>> GLX_ARB_create_context, GLX_ARB_create_context_profile, >>>>>>> GLX_ARB_multisample, GLX_EXT_create_context_es2_profile, >>>>>>> GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, >>>>>>> GLX_EXT_visual_info, >>>>>>> GLX_EXT_visual_rating, GLX_INTEL_swap_event, >>>>>>> GLX_MESA_copy_sub_buffer, >>>>>>> GLX_OML_swap_method, GLX_SGIS_multisample, >>>>>>> GLX_SGIX_fbconfig, >>>>>>> GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, >>>>>>> GLX_SGI_swap_control >>>>>>> client glx vendor string: Mesa Project and SGI >>>>>>> client glx version string: 1.4 >>>>>>> client glx extensions: >>>>>>> GLX_ARB_create_context, GLX_ARB_create_context_profile, >>>>>>> GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, >>>>>>> GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, >>>>>>> GLX_ARB_multisample, >>>>>>> GLX_EXT_create_context_es2_profile, >>>>>>> GLX_EXT_fbconfig_packed_float, >>>>>>> GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, >>>>>>> GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, >>>>>>> GLX_EXT_visual_rating, >>>>>>> GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, >>>>>>> GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, >>>>>>> GLX_OML_swap_method, GLX_OML_sync_control, >>>>>>> GLX_SGIS_multisample, >>>>>>> GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, >>>>>>> GLX_SGIX_visual_select_group, >>>>>>> GLX_SGI_make_current_read, GLX_SGI_swap_control, >>>>>>> GLX_SGI_video_sync >>>>>>> GLX version: 1.4 >>>>>>> GLX extensions: >>>>>>> GLX_ARB_create_context, GLX_ARB_create_context_profile, >>>>>>> GLX_ARB_get_proc_address, GLX_ARB_multisample, >>>>>>> GLX_EXT_create_context_es2_profile, GLX_EXT_import_context, >>>>>>> GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, >>>>>>> GLX_EXT_visual_rating, >>>>>>> GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, >>>>>>> GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, >>>>>>> GLX_OML_swap_method, GLX_OML_sync_control, >>>>>>> GLX_SGIS_multisample, >>>>>>> GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, >>>>>>> GLX_SGIX_visual_select_group, >>>>>>> GLX_SGI_make_current_read, GLX_SGI_swap_control, >>>>>>> GLX_SGI_video_sync >>>>>>> OpenGL vendor string: Intel Open Source Technology Center >>>>>>> OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile >>>>>>> OpenGL core profile version string: 3.1 (Core Profile) Mesa >>>>>>> 9.2.3 >>>>>>> OpenGL core profile shading language version string: 1.40 >>>>>>> OpenGL core profile context flags: (none) >>>>>>> OpenGL core profile extensions: >>>>>>> GL_3DFX_texture_compression_FXT1, >>>>>>> GL_AMD_draw_buffers_blend, >>>>>>> GL_ANGLE_texture_compression_dxt3, >>>>>>> GL_ANGLE_texture_compression_dxt5, >>>>>>> GL_APPLE_object_purgeable, GL_ARB_ES2_compatibility, >>>>>>> GL_ARB_ES3_compatibility, GL_ARB_base_instance, >>>>>>> GL_ARB_blend_func_extended, GL_ARB_copy_buffer, >>>>>>> GL_ARB_debug_output, >>>>>>> GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, >>>>>>> GL_ARB_draw_buffers, >>>>>>> GL_ARB_draw_buffers_blend, >>>>>>> GL_ARB_draw_elements_base_vertex, >>>>>>> GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location, >>>>>>> GL_ARB_fragment_coord_conventions, GL_ARB_fragment_shader, >>>>>>> GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, >>>>>>> GL_ARB_get_program_binary, GL_ARB_half_float_pixel, >>>>>>> GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, >>>>>>> GL_ARB_internalformat_query, GL_ARB_invalidate_subdata, >>>>>>> GL_ARB_map_buffer_range, GL_ARB_occlusion_query2, >>>>>>> GL_ARB_pixel_buffer_object, GL_ARB_point_sprite, >>>>>>> GL_ARB_provoking_vertex, >>>>>>> GL_ARB_robustness, GL_ARB_sampler_objects, >>>>>>> GL_ARB_seamless_cube_map, >>>>>>> GL_ARB_shader_bit_encoding, GL_ARB_shader_objects, >>>>>>> GL_ARB_shader_texture_lod, GL_ARB_shading_language_420pack, >>>>>>> GL_ARB_shading_language_packing, GL_ARB_sync, >>>>>>> GL_ARB_texture_buffer_object, >>>>>>> GL_ARB_texture_buffer_object_rgb32, >>>>>>> GL_ARB_texture_compression_rgtc, >>>>>>> GL_ARB_texture_cube_map_array, >>>>>>> GL_ARB_texture_float, GL_ARB_texture_multisample, >>>>>>> GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod, >>>>>>> GL_ARB_texture_rectangle, GL_ARB_texture_rg, >>>>>>> GL_ARB_texture_rgb10_a2ui, >>>>>>> GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, >>>>>>> GL_ARB_texture_swizzle, GL_ARB_timer_query, >>>>>>> GL_ARB_uniform_buffer_object, >>>>>>> GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, >>>>>>> GL_ARB_vertex_shader, GL_ARB_vertex_type_2_10_10_10_rev, >>>>>>> GL_ATI_blend_equation_separate, GL_ATI_texture_float, >>>>>>> GL_EXT_abgr, >>>>>>> GL_EXT_blend_equation_separate, GL_EXT_draw_buffers2, >>>>>>> GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, >>>>>>> GL_EXT_framebuffer_multisample, >>>>>>> GL_EXT_framebuffer_multisample_blit_scaled, >>>>>>> GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil, >>>>>>> GL_EXT_packed_float, >>>>>>> GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex, >>>>>>> GL_EXT_texture_array, >>>>>>> GL_EXT_texture_compression_dxt1, >>>>>>> GL_EXT_texture_compression_rgtc, >>>>>>> GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, >>>>>>> GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, >>>>>>> GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, >>>>>>> GL_EXT_texture_swizzle, GL_EXT_timer_query, >>>>>>> GL_EXT_transform_feedback, >>>>>>> GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, >>>>>>> GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, >>>>>>> GL_MESA_ycbcr_texture, >>>>>>> GL_NV_conditional_render, GL_NV_depth_clamp, >>>>>>> GL_NV_packed_depth_stencil, >>>>>>> GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc >>>>>>> >>>>>>> OpenGL version string: 3.0 Mesa 9.2.3 >>>>>>> OpenGL shading language version string: 1.30 >>>>>>> OpenGL context flags: (none) >>>>>>> OpenGL extensions: >>>>>>> GL_3DFX_texture_compression_FXT1, >>>>>>> GL_AMD_draw_buffers_blend, >>>>>>> GL_ANGLE_texture_compression_dxt3, >>>>>>> GL_ANGLE_texture_compression_dxt5, >>>>>>> GL_APPLE_object_purgeable, GL_APPLE_packed_pixels, >>>>>>> GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility, >>>>>>> GL_ARB_ES3_compatibility, GL_ARB_blend_func_extended, >>>>>>> GL_ARB_color_buffer_float, GL_ARB_copy_buffer, >>>>>>> GL_ARB_debug_output, >>>>>>> GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, >>>>>>> GL_ARB_depth_texture, >>>>>>> GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, >>>>>>> GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, >>>>>>> GL_ARB_explicit_attrib_location, >>>>>>> GL_ARB_fragment_coord_conventions, >>>>>>> GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, >>>>>>> GL_ARB_fragment_shader, GL_ARB_framebuffer_object, >>>>>>> GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, >>>>>>> GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, >>>>>>> GL_ARB_instanced_arrays, GL_ARB_internalformat_query, >>>>>>> GL_ARB_invalidate_subdata, GL_ARB_map_buffer_range, >>>>>>> GL_ARB_multisample, >>>>>>> GL_ARB_multitexture, GL_ARB_occlusion_query, >>>>>>> GL_ARB_occlusion_query2, >>>>>>> GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, >>>>>>> GL_ARB_point_sprite, >>>>>>> GL_ARB_provoking_vertex, GL_ARB_robustness, >>>>>>> GL_ARB_sampler_objects, >>>>>>> GL_ARB_seamless_cube_map, GL_ARB_shader_bit_encoding, >>>>>>> GL_ARB_shader_objects, GL_ARB_shader_texture_lod, >>>>>>> GL_ARB_shading_language_100, >>>>>>> GL_ARB_shading_language_420pack, >>>>>>> GL_ARB_shading_language_packing, GL_ARB_shadow, >>>>>>> GL_ARB_sync, >>>>>>> GL_ARB_texture_border_clamp, GL_ARB_texture_compression, >>>>>>> GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, >>>>>>> GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, >>>>>>> GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, >>>>>>> GL_ARB_texture_env_dot3, GL_ARB_texture_float, >>>>>>> GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, >>>>>>> GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod, >>>>>>> GL_ARB_texture_rectangle, GL_ARB_texture_rg, >>>>>>> GL_ARB_texture_rgb10_a2ui, >>>>>>> GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, >>>>>>> GL_ARB_texture_swizzle, GL_ARB_timer_query, >>>>>>> GL_ARB_transpose_matrix, >>>>>>> GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, >>>>>>> GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, >>>>>>> GL_ARB_vertex_program, GL_ARB_vertex_shader, >>>>>>> GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos, >>>>>>> GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, >>>>>>> GL_ATI_envmap_bumpmap, GL_ATI_separate_stencil, >>>>>>> GL_ATI_texture_env_combine3, GL_ATI_texture_float, >>>>>>> GL_EXT_abgr, >>>>>>> GL_EXT_bgra, GL_EXT_blend_color, >>>>>>> GL_EXT_blend_equation_separate, >>>>>>> GL_EXT_blend_func_separate, GL_EXT_blend_minmax, >>>>>>> GL_EXT_blend_subtract, >>>>>>> GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, >>>>>>> GL_EXT_draw_buffers2, >>>>>>> GL_EXT_draw_instanced, GL_EXT_draw_range_elements, >>>>>>> GL_EXT_fog_coord, >>>>>>> GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, >>>>>>> GL_EXT_framebuffer_multisample_blit_scaled, >>>>>>> GL_EXT_framebuffer_object, >>>>>>> GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters, >>>>>>> GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, >>>>>>> GL_EXT_packed_float, GL_EXT_packed_pixels, >>>>>>> GL_EXT_pixel_buffer_object, >>>>>>> GL_EXT_point_parameters, GL_EXT_polygon_offset, >>>>>>> GL_EXT_provoking_vertex, >>>>>>> GL_EXT_rescale_normal, GL_EXT_secondary_color, >>>>>>> GL_EXT_separate_shader_objects, >>>>>>> GL_EXT_separate_specular_color, >>>>>>> GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, >>>>>>> GL_EXT_stencil_wrap, >>>>>>> GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, >>>>>>> GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, >>>>>>> GL_EXT_texture_compression_rgtc, GL_EXT_texture_cube_map, >>>>>>> GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, >>>>>>> GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, >>>>>>> GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, >>>>>>> GL_EXT_texture_lod_bias, GL_EXT_texture_object, >>>>>>> GL_EXT_texture_rectangle, >>>>>>> GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, >>>>>>> GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, >>>>>>> GL_EXT_texture_swizzle, GL_EXT_timer_query, >>>>>>> GL_EXT_transform_feedback, >>>>>>> GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, >>>>>>> GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, >>>>>>> GL_IBM_texture_mirrored_repeat, >>>>>>> GL_INGR_blend_func_separate, >>>>>>> GL_MESA_pack_invert, GL_MESA_texture_array, >>>>>>> GL_MESA_texture_signed_rgba, >>>>>>> GL_MESA_window_pos, GL_MESA_ycbcr_texture, >>>>>>> GL_NV_blend_square, >>>>>>> GL_NV_conditional_render, GL_NV_depth_clamp, >>>>>>> GL_NV_light_max_exponent, >>>>>>> GL_NV_packed_depth_stencil, GL_NV_primitive_restart, >>>>>>> GL_NV_texgen_reflection, GL_NV_texture_env_combine4, >>>>>>> GL_NV_texture_rectangle, GL_OES_EGL_image, >>>>>>> GL_OES_read_format, >>>>>>> GL_S3_s3tc, GL_SGIS_generate_mipmap, >>>>>>> GL_SGIS_texture_border_clamp, >>>>>>> GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, >>>>>>> GL_SUN_multi_draw_arrays >>>>>>> >>>>>>> 20 GLX Visuals >>>>>>> visual x bf lv rg d st colorbuffer sr ax dp st >>>>>>> accumbuffer ms cav >>>>>>> id dep cl sp sz l ci b ro r g b a F gb bf th cl r >>>>>>> g b a ns b eat >>>>>>> >>>>>>> ---------------------------------------------------------------------------- >>>>>>> 0x042 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 >>>>>>> 0 0 0 0 0 None >>>>>>> 0x043 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 >>>>>>> 0 0 0 0 0 None >>>>>>> 0x0ad 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 >>>>>>> 0 0 0 0 0 None >>>>>>> 0x0ae 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 >>>>>>> 0 0 0 0 0 None >>>>>>> 0x0af 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 >>>>>>> 0 0 0 0 0 None >>>>>>> 0x0b0 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 >>>>>>> 16 16 16 0 0 Slow >>>>>>> 0x0b1 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 >>>>>>> 0 0 0 4 1 None >>>>>>> 0x0b2 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 >>>>>>> 0 0 0 8 1 None >>>>>>> 0x0b3 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 >>>>>>> 0 0 0 4 1 None >>>>>>> 0x0b4 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 >>>>>>> 0 0 0 8 1 None >>>>>>> 0x0b5 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 >>>>>>> 0 0 0 0 0 None >>>>>>> 0x0b6 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 >>>>>>> 0 0 0 0 0 None >>>>>>> 0x0b7 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 >>>>>>> 0 0 0 0 0 None >>>>>>> 0x0b8 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 >>>>>>> 0 0 0 0 0 None >>>>>>> 0x0b9 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 >>>>>>> 16 16 16 0 0 Slow >>>>>>> 0x0ba 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 >>>>>>> 0 0 0 4 1 None >>>>>>> 0x0bb 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 >>>>>>> 0 0 0 8 1 None >>>>>>> 0x0bc 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 >>>>>>> 0 0 0 4 1 None >>>>>>> 0x0bd 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 >>>>>>> 0 0 0 8 1 None >>>>>>> 0x080 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 >>>>>>> 0 0 0 0 0 None >>>>>>> >>>>>>> 44 GLXFBConfigs: >>>>>>> visual x bf lv rg d st colorbuffer sr ax dp st >>>>>>> accumbuffer ms cav >>>>>>> id dep cl sp sz l ci b ro r g b a F gb bf th cl r >>>>>>> g b a ns b eat >>>>>>> >>>>>>> ---------------------------------------------------------------------------- >>>>>>> 0x081 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 >>>>>>> 0 0 0 0 0 None >>>>>>> 0x082 0 tc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 >>>>>>> 0 0 0 0 0 None >>>>>>> 0x083 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 >>>>>>> 0 0 0 0 0 None >>>>>>> 0x084 0 tc 0 16 0 r . . 5 6 5 0 . . 0 16 0 0 >>>>>>> 0 0 0 0 0 None >>>>>>> 0x085 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 8 0 >>>>>>> 0 0 0 0 0 None >>>>>>> 0x086 0 tc 0 16 0 r . . 5 6 5 0 . . 0 24 8 0 >>>>>>> 0 0 0 0 0 None >>>>>>> 0x087 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 >>>>>>> 0 0 0 0 0 None >>>>>>> 0x088 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 >>>>>>> 0 0 0 0 0 None >>>>>>> 0x089 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 >>>>>>> 0 0 0 0 0 None >>>>>>> 0x08a 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 >>>>>>> 0 0 0 0 0 None >>>>>>> 0x08b 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 >>>>>>> 0 0 0 0 0 None >>>>>>> 0x08c 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 16 >>>>>>> 16 16 0 0 0 Slow >>>>>>> 0x08d 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 >>>>>>> 0 0 0 0 0 None >>>>>>> 0x08e 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 >>>>>>> 16 16 16 0 0 Slow >>>>>>> 0x08f 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 >>>>>>> 0 0 0 4 1 None >>>>>>> 0x090 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 >>>>>>> 0 0 0 8 1 None >>>>>>> 0x091 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 >>>>>>> 0 0 0 4 1 None >>>>>>> 0x092 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 >>>>>>> 0 0 0 8 1 None >>>>>>> 0x093 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 >>>>>>> 0 0 0 4 1 None >>>>>>> 0x094 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 >>>>>>> 0 0 0 8 1 None >>>>>>> 0x095 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 >>>>>>> 0 0 0 4 1 None >>>>>>> 0x096 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 >>>>>>> 0 0 0 8 1 None >>>>>>> 0x097 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 >>>>>>> 0 0 0 0 0 None >>>>>>> 0x098 0 dc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 >>>>>>> 0 0 0 0 0 None >>>>>>> 0x099 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 >>>>>>> 0 0 0 0 0 None >>>>>>> 0x09a 0 dc 0 16 0 r . . 5 6 5 0 . . 0 16 0 0 >>>>>>> 0 0 0 0 0 None >>>>>>> 0x09b 0 dc 0 16 0 r y . 5 6 5 0 . . 0 24 8 0 >>>>>>> 0 0 0 0 0 None >>>>>>> 0x09c 0 dc 0 16 0 r . . 5 6 5 0 . . 0 24 8 0 >>>>>>> 0 0 0 0 0 None >>>>>>> 0x09d 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 >>>>>>> 0 0 0 0 0 None >>>>>>> 0x09e 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 >>>>>>> 0 0 0 0 0 None >>>>>>> 0x09f 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 >>>>>>> 0 0 0 0 0 None >>>>>>> 0x0a0 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 >>>>>>> 0 0 0 0 0 None >>>>>>> 0x0a1 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 >>>>>>> 0 0 0 0 0 None >>>>>>> 0x0a2 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 16 >>>>>>> 16 16 0 0 0 Slow >>>>>>> 0x0a3 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 >>>>>>> 0 0 0 0 0 None >>>>>>> 0x0a4 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 >>>>>>> 16 16 16 0 0 Slow >>>>>>> 0x0a5 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 >>>>>>> 0 0 0 4 1 None >>>>>>> 0x0a6 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 >>>>>>> 0 0 0 8 1 None >>>>>>> 0x0a7 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 >>>>>>> 0 0 0 4 1 None >>>>>>> 0x0a8 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 >>>>>>> 0 0 0 8 1 None >>>>>>> 0x0a9 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 >>>>>>> 0 0 0 4 1 None >>>>>>> 0x0aa 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 >>>>>>> 0 0 0 8 1 None >>>>>>> 0x0ab 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 >>>>>>> 0 0 0 4 1 None >>>>>>> 0x0ac 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 >>>>>>> 0 0 0 8 1 None >>>>>>> >>>>>>> >>>>>>> On 10/13/2014 07:42 PM, Aashish Chaudhary wrote: >>>>>>>> What graphics card / graphics driver version / OS this >>>>>>>> system has? >>>>>>>> >>>>>>>> - Aashish >>>>>>>> >>>>>>>> On Mon, Oct 13, 2014 at 1:41 PM, B.W.H. van Beest >>>>>>>> <b...@xs4all.nl <mailto:b...@xs4all.nl>> wrote: >>>>>>>> >>>>>>>> Hi Aashish, >>>>>>>> >>>>>>>> This is what I do: >>>>>>>> 1. start paraview >>>>>>>> 2. Sources -> Wavelet -> Apply. >>>>>>>> A cube is displayed (Outline representation). >>>>>>>> 3. Select 'Volume" representation" >>>>>>>> >>>>>>>> cube disappears. Then: >>>>>>>> ===================== >>>>>>>> Generic Warning: In >>>>>>>> >>>>>>>> /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx, >>>>>>>> line 487 >>>>>>>> failed at glBindTexture 1 OpenGL errors detected >>>>>>>> 0 : (1282) Invalid operation >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> Generic Warning: In >>>>>>>> >>>>>>>> /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx, >>>>>>>> line 487 >>>>>>>> failed at glBindTexture 1 OpenGL errors detected >>>>>>>> 0 : (1282) Invalid operation >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> Generic Warning: In >>>>>>>> >>>>>>>> /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx, >>>>>>>> line 487 >>>>>>>> failed at glBindTexture 1 OpenGL errors detected >>>>>>>> 0 : (1282) Invalid operation >>>>>>>> ========================= >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On 10/13/2014 07:35 PM, Aashish Chaudhary wrote: >>>>>>>>> So when you created a wavelet source and change the >>>>>>>>> representation to volume you got the errors? Can you >>>>>>>>> post those errors? >>>>>>>>> >>>>>>>>> Thanks, >>>>>>>>> >>>>>>>>> >>>>>>>>> On Mon, Oct 13, 2014 at 1:33 PM, B.W.H. van Beest >>>>>>>>> <b...@xs4all.nl <mailto:b...@xs4all.nl>> wrote: >>>>>>>>> >>>>>>>>> Aashish, >>>>>>>>> >>>>>>>>> Thanks for the suggestion. >>>>>>>>> >>>>>>>>> However, doing this gives me all kinds of opengl >>>>>>>>> errors (invalid instruction). >>>>>>>>> >>>>>>>>> Besides that, the wavelet gives me a cube indeed, >>>>>>>>> but I need to understand when >>>>>>>>> I can have a volume rendering. I created new >>>>>>>>> Source's (e.g. tri-prism, a wedge, >>>>>>>>> a box with boundaries of finite thickness etc.). >>>>>>>>> But I cannot get volume rendering >>>>>>>>> to work, grrrrrr. (See other thread) >>>>>>>>> >>>>>>>>> Kind Regards, >>>>>>>>> Bertwim >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> On 10/13/2014 05:28 PM, Aashish Chaudhary wrote: >>>>>>>>>> You can create a wavelet source and then display >>>>>>>>>> it as a volume. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Fri, Oct 10, 2014 at 3:45 PM, B.W.H. van Beest >>>>>>>>>> <b...@xs4all.nl <mailto:b...@xs4all.nl>> wrote: >>>>>>>>>> >>>>>>>>>> Can perhaps somebody point me how to address >>>>>>>>>> the following. >>>>>>>>>> >>>>>>>>>> When I create a new source (say: a box) I get >>>>>>>>>> an a box that >>>>>>>>>> can be displayed via its surfaces, its >>>>>>>>>> constituing points, or wireframe >>>>>>>>>> representation. >>>>>>>>>> But I need a volume rendering (so that I can >>>>>>>>>> add e.g. a clipping plane) >>>>>>>>>> How do I get that? >>>>>>>>>> >>>>>>>>>> Regards, >>>>>>>>>> Bertwim >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> Powered by www.kitware.com >>>>>>>>>> <http://www.kitware.com> >>>>>>>>>> >>>>>>>>>> Visit other Kitware open-source projects at >>>>>>>>>> http://www.kitware.com/opensource/opensource.html >>>>>>>>>> >>>>>>>>>> Please keep messages on-topic and check the >>>>>>>>>> ParaView Wiki at: >>>>>>>>>> http://paraview.org/Wiki/ParaView >>>>>>>>>> >>>>>>>>>> Follow this link to subscribe/unsubscribe: >>>>>>>>>> http://public.kitware.com/mailman/listinfo/paraview >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> -- >>>>>>>>>> /| Aashish Chaudhary >>>>>>>>>> | Technical Leader >>>>>>>>>> | Kitware Inc. >>>>>>>>>> / >>>>>>>>>> /| http://www.kitware.com/company/team/chaudhary.html/ >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> -- >>>>>>>>> /| Aashish Chaudhary >>>>>>>>> | Technical Leader >>>>>>>>> | Kitware Inc. >>>>>>>>> / >>>>>>>>> /| http://www.kitware.com/company/team/chaudhary.html/ >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> /| Aashish Chaudhary >>>>>>>> | Technical Leader >>>>>>>> | Kitware Inc. >>>>>>>> / >>>>>>>> /| http://www.kitware.com/company/team/chaudhary.html/ >>>>>>> >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> Powered by www.kitware.com <http://www.kitware.com> >>>>>>> >>>>>>> Visit other Kitware open-source projects at >>>>>>> http://www.kitware.com/opensource/opensource.html >>>>>>> >>>>>>> Please keep messages on-topic and check the ParaView Wiki at: >>>>>>> http://paraview.org/Wiki/ParaView >>>>>>> >>>>>>> Follow this link to subscribe/unsubscribe: >>>>>>> http://public.kitware.com/mailman/listinfo/paraview >>>>>> >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> Powered by www.kitware.com <http://www.kitware.com> >>>>> >>>>> Visit other Kitware open-source projects at >>>>> http://www.kitware.com/opensource/opensource.html >>>>> >>>>> Please keep messages on-topic and check the ParaView Wiki at: >>>>> http://paraview.org/Wiki/ParaView >>>>> >>>>> Follow this link to subscribe/unsubscribe: >>>>> http://public.kitware.com/mailman/listinfo/paraview >>>> >>> >>> >>> _______________________________________________ >>> Powered by www.kitware.com <http://www.kitware.com> >>> >>> Visit other Kitware open-source projects at >>> http://www.kitware.com/opensource/opensource.html >>> >>> Please keep messages on-topic and check the ParaView Wiki at: >>> http://paraview.org/Wiki/ParaView >>> >>> Follow this link to subscribe/unsubscribe: >>> http://public.kitware.com/mailman/listinfo/paraview >>> >>> >>> >>> >>> -- >>> /| Aashish Chaudhary >>> | Technical Leader >>> | Kitware Inc. >>> / >>> /| http://www.kitware.com/company/team/chaudhary.html/ >> >> >> >> _______________________________________________ >> Powered by www.kitware.com >> >> Visit other Kitware open-source projects at >> http://www.kitware.com/opensource/opensource.html >> >> Please keep messages on-topic and check the ParaView Wiki at: >> http://paraview.org/Wiki/ParaView >> >> Follow this link to subscribe/unsubscribe: >> http://public.kitware.com/mailman/listinfo/paraview >
_______________________________________________ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Follow this link to subscribe/unsubscribe: http://public.kitware.com/mailman/listinfo/paraview